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public/content/developers/tutorials/secret-state/index.md

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@@ -681,7 +681,7 @@ In this application [`gamesInProgress`](https://github.com/qbzzt/20240901-secret
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This is clearly bad design for a production system, in which you'd store this information in a database. The only reason I used a variable here is because this is a tutorial and simplicity is the main consideration.
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## Conclusion: When is this the appropriate technique? {#conclusion}
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## Conclusion: Under what conditions is this the appropriate technique? {#conclusion}
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So, now you know how to write a game with a server that stores secret state that doesn't belong onchain. But in what cases should you do it? There are two main considerations.
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