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[RFE] Set the GODOT and/or GODOT4 environment variables automatically when selecting default version #105

@OmnesPotens

Description

@OmnesPotens

Is your feature request related to a problem? Please describe.
Currently, users of VSCode or other external editors that utilize certain extensions rely on having the GODOT and/or GODOT4 environment variables set in their User or System environment variables. Godot Manager does not set these variables when a default Godot version is selected.

Describe the solution you'd like
When a default version is selected, set the GODOT and/or GODOT4 environment variables to the .exe path automatically. This would greatly help with ease of use especially for those of us using VSCode or other external editors.

Describe alternatives you've considered
Writing a script to do it is feasible, but not ideal.
Alternatively, having a shimmed version or a shortcut that gets updated to point to the selected default version could make this a non-issue. This way we could update our environment variabels one time and have it automatically reflected whenever the default version changes.

Additional context
N/A

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