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lines changed Original file line number Diff line number Diff line change @@ -19,7 +19,7 @@ type EnemyEffect<'e> =
1919 | Despawn
2020
2121type Fish = {
22- Id: Guid // TODO: Think about some better identifier mechanism.
22+ Id: Guid // TODO[#274] : Think about some better identifier mechanism.
2323 TopLeft: Point
2424 Type: int
2525 /// The current velocity the fish will be moving in the designated direction.
@@ -154,7 +154,7 @@ type Fish = {
154154 CheckCollision level fish.Box [| playerExclusiveZones |] = Collision.None
155155
156156 [|
157- // TODO: Pick the actual level size instead of hardcoding here. In the future, we might wish to have levels
157+ // TODO[#275] : Pick the actual level size instead of hardcoding here. In the future, we might wish to have levels
158158 // of different sizes in the same game. This will require the level to be aware of its size, though.
159159 for x in 0 .. GameRules.BrickSize.X .. GameRules.LevelWidth - 1 do
160160 for y in 0 .. GameRules.BrickSize.Y .. GameRules.LevelHeight - 1 do
@@ -164,7 +164,7 @@ type Fish = {
164164 |]
165165
166166type Bomb = {
167- Id: Guid // TODO: Think about some better identifier mechanism.
167+ Id: Guid // TODO[#274] : Think about some better identifier mechanism.
168168 Type: int
169169 TopLeft: Point
170170 State: BombState
Original file line number Diff line number Diff line change @@ -8,9 +8,9 @@ open System
88open System.Collections .Generic
99open O21.Game .U95
1010
11- type ReproducibleRandom private ( backend : Random ) = // TODO: Not really reproducible for now. Make it so.
11+ type ReproducibleRandom private ( backend : Random ) = // TODO[#276] : Not really reproducible for now. Make it so.
1212 /// Creates a reproducible instance that's guaranteed
13- /// (TODO: in the future, that is)
13+ /// (TODO[ # 276 ] : in the future, that is)
1414 /// to have reproducible number sequence generated across all of the supported platforms.
1515 static member FromSeed ( seed : int ): ReproducibleRandom = ReproducibleRandom( Random( seed))
1616
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