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Merge pull request #99 from codingthat/add-about
Add the track's about doc
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docs/ABOUT.md

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# About
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<!-- TODO: write document
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GDScript is a gradually typed, object-oriented, imperative scripting language created for (and is generally used only with) [Godot Engine][godot-engine], an open-source 2D and 3D game engine and IDE.
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As such, it's heavily optimized around Godot's scene-based architecture, and has native support for data types like
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This document contains a short introduction to the language.
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Since GDScript shares a number with popular languages (for example, its syntax resembles Python), learning GDScript can be a fun gateway to both Godot game programming and to learning other programming languages.
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If you're already interested in Godot and not sure which of its supported languages to learn, you might be interested to read [What is GDScript and why should I use it?][why-use-gdscript].
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The introduction should be relatively brief and touch upon what
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makes the language interesting (and possibly unique). The goal
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is to help students decide if they want to join this track.
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If you're curious why Godot created their own language, you can read more at [What were the motivations behind creating GDScript?][why-create-gdscript].
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The contents of this document are displayed on the track page,
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provided the student has not joined the track.
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See https://exercism.org/docs/building/tracks/docs for more information. -->
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[godot-engine]: https://godotengine.org/
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[why-use-gdscript]: https://docs.godotengine.org/en/stable/about/faq.html#what-is-gdscript-and-why-should-i-use-it
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[why-create-gdscript]: https://docs.godotengine.org/en/stable/about/faq.html#what-were-the-motivations-behind-creating-gdscript

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