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Syncing docs, metadata and filepaths with problem specification
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exercises/practice/dot-dsl/.meta/config.json

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"editor": [
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"src/main/java/Node.java",
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"src/main/java/Edge.java"
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],
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"invalidator": [
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"build.gradle"
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]
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},
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"blurb": "Write a Domain Specific Language similar to the Graphviz dot language.",

exercises/practice/hamming/.docs/instructions.md

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# Instructions
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Calculate the Hamming Distance between two DNA strands.
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Calculate the Hamming distance between two DNA strands.
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Your body is made up of cells that contain DNA.
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Those cells regularly wear out and need replacing, which they achieve by dividing into daughter cells.
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When cells divide, their DNA replicates too.
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Sometimes during this process mistakes happen and single pieces of DNA get encoded with the incorrect information.
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If we compare two strands of DNA and count the differences between them we can see how many mistakes occurred.
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This is known as the "Hamming Distance".
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This is known as the "Hamming distance".
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We read DNA using the letters C,A,G and T.
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We read DNA using the letters C, A, G and T.
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Two strands might look like this:
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GAGCCTACTAACGGGAT
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CATCGTAATGACGGCCT
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^ ^ ^ ^ ^ ^^
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They have 7 differences, and therefore the Hamming Distance is 7.
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They have 7 differences, and therefore the Hamming distance is 7.
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The Hamming Distance is useful for lots of things in science, not just biology, so it's a nice phrase to be familiar with :)
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The Hamming distance is useful for lots of things in science, not just biology, so it's a nice phrase to be familiar with :)
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## Implementation notes
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exercises/practice/hamming/.meta/config.json

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"build.gradle"
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]
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},
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"blurb": "Calculate the Hamming difference between two DNA strands.",
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"blurb": "Calculate the Hamming distance between two DNA strands.",
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"source": "The Calculating Point Mutations problem at Rosalind",
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"source_url": "https://rosalind.info/problems/hamm/"
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}

exercises/practice/luhn/.docs/instructions.md

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We will be doubling
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```text
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4_3_ 3_9_ 0_4_ 6_6_
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4539 3195 0343 6467
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↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ (double these)
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```
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If doubling the number results in a number greater than 9 then subtract 9 from the product.

exercises/practice/pov/.meta/config.json

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},
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"blurb": "Reparent a graph on a selected node.",
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"source": "Adaptation of exercise from 4clojure",
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"source_url": "https://www.4clojure.com/"
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"source_url": "https://github.com/oxalorg/4ever-clojure"
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}

exercises/practice/protein-translation/.docs/instructions.md

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Translate RNA sequences into proteins.
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RNA can be broken into three nucleotide sequences called codons, and then translated to a polypeptide like so:
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RNA can be broken into three-nucleotide sequences called codons, and then translated to a protein like so:
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RNA: `"AUGUUUUCU"` => translates to
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Codons: `"AUG", "UUU", "UCU"`
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=> which become a polypeptide with the following sequence =>
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=> which become a protein with the following sequence =>
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Protein: `"Methionine", "Phenylalanine", "Serine"`
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Note the stop codon `"UAA"` terminates the translation and the final methionine is not translated into the protein sequence.
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Below are the codons and resulting Amino Acids needed for the exercise.
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Below are the codons and resulting amino acids needed for the exercise.
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| Codon | Protein |
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| Codon | Amino Acid |
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| :----------------- | :------------ |
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| AUG | Methionine |
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| UUU, UUC | Phenylalanine |

exercises/practice/rna-transcription/.docs/instructions.md

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# Instructions
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Your task is determine the RNA complement of a given DNA sequence.
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Your task is to determine the RNA complement of a given DNA sequence.
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Both DNA and RNA strands are a sequence of nucleotides.
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The four nucleotides found in DNA are adenine (**A**), cytosine (**C**), guanine (**G**) and thymine (**T**).
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The four nucleotides found in DNA are adenine (**A**), cytosine (**C**), guanine (**G**), and thymine (**T**).
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The four nucleotides found in RNA are adenine (**A**), cytosine (**C**), guanine (**G**) and uracil (**U**).
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The four nucleotides found in RNA are adenine (**A**), cytosine (**C**), guanine (**G**), and uracil (**U**).
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Given a DNA strand, its transcribed RNA strand is formed by replacing each nucleotide with its complement:
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# Instructions
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Given a natural radicand, return its square root.
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Your task is to calculate the square root of a given number.
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Note that the term "radicand" refers to the number for which the root is to be determined.
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That is, it is the number under the root symbol.
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- Try to avoid using the pre-existing math libraries of your language.
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- As input you'll be given a positive whole number, i.e. 1, 2, 3, 4…
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- You are only required to handle cases where the result is a positive whole number.
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Check out the Wikipedia pages on [square root][square-root] and [methods of computing square roots][computing-square-roots].
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Some potential approaches:
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Recall also that natural numbers are positive real whole numbers (i.e. 1, 2, 3 and up).
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- Linear or binary search for a number that gives the input number when squared.
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- Successive approximation using Newton's or Heron's method.
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- Calculating one digit at a time or one bit at a time.
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[square-root]: https://en.wikipedia.org/wiki/Square_root
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You can check out the Wikipedia pages on [integer square root][integer-square-root] and [methods of computing square roots][computing-square-roots] to help with choosing a method of calculation.
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[integer-square-root]: https://en.wikipedia.org/wiki/Integer_square_root
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[computing-square-roots]: https://en.wikipedia.org/wiki/Methods_of_computing_square_roots
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# Introduction
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We are launching a deep space exploration rocket and we need a way to make sure the navigation system stays on target.
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As the first step in our calculation, we take a target number and find its square root (that is, the number that when multiplied by itself equals the target number).
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The journey will be very long.
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To make the batteries last as long as possible, we had to make our rocket's onboard computer very power efficient.
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Unfortunately that means that we can't rely on fancy math libraries and functions, as they use more power.
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Instead we want to implement our own square root calculation.

exercises/practice/state-of-tic-tac-toe/.docs/instructions.md

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In this exercise, you're going to implement a program that determines the state of a [tic-tac-toe][] game.
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(_You may also know the game as "noughts and crosses" or "Xs and Os"._)
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The games is played on a 3×3 grid.
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The game is played on a 3×3 grid.
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Players take turns to place `X`s and `O`s on the grid.
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The game ends when one player has won by placing three of marks in a row, column, or along a diagonal of the grid, or when the entire grid is filled up.
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