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SteamMultiplayerPeer.create_client connects indefinitely #43

@pckv

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@pckv

The lobbies are created and joined successfully, and it seems like SteamMultiplayerPeer.create_host is working. But when connecting to someone else's game, the multiplayer peer is just stuck at ConnectionStatus.CONNECTION_CONNECTING after running and assigning SteamMultiplayerPeer.create_client.

This problem occurs both in the demo here and in my own implementation, using the GodotSteam extension and SteamMultiplayerPeer. GodotSteam's own SteamMultiplayerPeer works when using the pre-compiled GodotSteam with MultiplayerPeer.

I can't find any errors when debugging. Does the demo work for anyone else?

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