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#[doc = "The graphics engine will only accept locations and dimensions\n in native device coordinates, but it provides the following functions\n for converting between a couple of simple alternative coordinate\n systems and device coordinates:\n DEVICE = native units of the device\n NDC = Normalised device coordinates\n INCHES = inches (!)\n CM = centimetres (!!)"]
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pubtypeGEUnit = ::std::os::raw::c_uint;
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pubtypeGEUnit = u32;
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#[doc = "In response to this event, the registered graphics system\n should allocate and initialise the systemSpecific structure\n\n Should return R_NilValue on failure so that engine\n can tidy up memory allocation"]
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pubconstGEevent_GE_InitState:GEevent = 0;
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#[doc = "This event gives the registered system a chance to undo\n anything done in the initialisation."]
#[doc = "The device wants to scale the current pointsize\n (for scaling an image)\n This is not a nice general solution, but a quick fix for\n the Windows device."]
#[doc = "A structure containing graphical parameters\n\n This is how graphical parameters are passed from graphics systems\n to the graphics engine AND from the graphics engine to graphics\n devices.\n\n Devices are not *required* to honour graphical parameters\n (e.g., alpha transparency is going to be tough for some)"]
#[doc = "The graphics engine will only accept locations and dimensions\n in native device coordinates, but it provides the following functions\n for converting between a couple of simple alternative coordinate\n systems and device coordinates:\n DEVICE = native units of the device\n NDC = Normalised device coordinates\n INCHES = inches (!)\n CM = centimetres (!!)"]
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pubtypeGEUnit = ::std::os::raw::c_uint;
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pubtypeGEUnit = u32;
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#[doc = "In response to this event, the registered graphics system\n should allocate and initialise the systemSpecific structure\n\n Should return R_NilValue on failure so that engine\n can tidy up memory allocation"]
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pubconstGEevent_GE_InitState:GEevent = 0;
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#[doc = "This event gives the registered system a chance to undo\n anything done in the initialisation."]
#[doc = "The device wants to scale the current pointsize\n (for scaling an image)\n This is not a nice general solution, but a quick fix for\n the Windows device."]
#[doc = "A structure containing graphical parameters\n\n This is how graphical parameters are passed from graphics systems\n to the graphics engine AND from the graphics engine to graphics\n devices.\n\n Devices are not *required* to honour graphical parameters\n (e.g., alpha transparency is going to be tough for some)"]
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