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Added UI_play_scene intrinsic to SevenTowers' documentation.
Fixed UI_teleport_to_saved_pos description.
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5 files changed

+25
-1
lines changed

5 files changed

+25
-1
lines changed

seventowers/geshi/ucc.php

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@@ -605,6 +605,8 @@
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'wearing_fellowship',
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'UI_wizard_eye',
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'wizard_eye',
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'UI_play_scene',
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'play_scene',
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),
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6 => array( // Compiler directives
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'#line',
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@@ -0,0 +1,5 @@
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<?php
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right_align(
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code_block("UI_play_scene(string text, bool fade_out, bool fade_in)", true, false, 0, false),
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$exultimg
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);
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<?php
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text("Plays scripted animated and/or text cutscene after checking whether the files text_info.txt and text.flx exist in the patch folder.");
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make_header("Parameters", 0);
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add_keylist(
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array(
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inline_code("text"),
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"The base name of the cutscene files.",
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inline_code("fade_out"),
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"This optional parameter controls whether the game fades out to the scene; defaults to $true.",
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inline_code("fade_in"),
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"This optional parameter controls whether the the scene fades in to the game; defaults to $true.",
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),
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4
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);

seventowers/usecode/intrinsics/teleport_to_saved_pos.dat

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@@ -6,7 +6,7 @@ add_keylist(
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inline_code("obj"),
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"If this is not the avatar, nothing happens. Otherwise, the party is teleported to the stored position.",
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inline_code("flag"),
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"This optional parameter controls controls whether or party members that are paralyzed or asleep; if $true, these members will be teleported, otherwise, they won't defaults to $false.",
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"This optional parameter controls whether avatar or party members that are paralyzed or asleep are teleported; if $true, these members will be teleported, otherwise, they won't; defaults to $false.",
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),
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4
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);

seventowers/usecode/reference/intrinsic_relations.dat

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@@ -1378,6 +1378,9 @@ $relation_data = array(
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"sprite_effect",
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"obj_sprite_effect",
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),
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"play_scene" => array(
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"play_scene",
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),
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),
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"MISCELLANEOUS" => array(
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"add_spell" => array(

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