diff --git a/Facebook.Unity.Editor/FacebookPostprocess.cs b/Facebook.Unity.Editor/FacebookPostprocess.cs index 80ca6f51..54995246 100644 --- a/Facebook.Unity.Editor/FacebookPostprocess.cs +++ b/Facebook.Unity.Editor/FacebookPostprocess.cs @@ -68,7 +68,6 @@ public static void OnPostProcessBuild(BuildTarget target, string path) if (target.ToString() == "iOS" || target.ToString() == "iPhone") { UpdatePlist(path); - FixupFiles.FixColdStart(path); FixupFiles.AddBuildFlag(path); } diff --git a/Facebook.Unity.Editor/iOS/FixupFiles.cs b/Facebook.Unity.Editor/iOS/FixupFiles.cs index 9bb77c20..42469952 100644 --- a/Facebook.Unity.Editor/iOS/FixupFiles.cs +++ b/Facebook.Unity.Editor/iOS/FixupFiles.cs @@ -28,26 +28,6 @@ namespace Facebook.Unity.Editor public class FixupFiles { - private static string didFinishLaunchingWithOptions = -@"(?x) # Verbose mode - (didFinishLaunchingWithOptions.+ # Find this function... - (?:.*\n)+? # Match as few lines as possible until... - \s*return\ )NO(\;\n # return NO; - \}) # }"; - - public static void FixColdStart(string path) - { - string fullPath = Path.Combine(path, Path.Combine("Classes", "UnityAppController.mm")); - string data = Load(fullPath); - - data = Regex.Replace( - data, - didFinishLaunchingWithOptions, - "$1YES$2"); - - Save(fullPath, data); - } - public static void AddBuildFlag(string path) { string projPath = Path.Combine(path, Path.Combine("Unity-iPhone.xcodeproj", "project.pbxproj"));