Commit 4bef46e
feat(core): add entity.dispose() for GPU resource cleanup on destroy
Summary:
- Add entity.dispose() method that destroys entity and frees GPU resources (geometry, materials, textures)
- Existing entity.destroy() behavior unchanged - only removes from scene graph, preserves GPU resources
- Add disposeObject3DResources() to World that traverses Object3D hierarchy and calls dispose on all resources
- Use internal _disposeResources flag to signal disposal intent from entity to world
- Document both methods in docs/concepts/ecs/entity.md with usage examples and warning about shared resources
- Update docs/concepts/ecs/lifecycle.md to describe both cleanup methods
Reviewed By: zjm-meta
Differential Revision:
D88606732
Privacy Context Container: L1334777
fbshipit-source-id: 4ba5d91673ee76a8b5af72a512f318701b8582831 parent ff62ead commit 4bef46e
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4 files changed
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lines changed- docs/concepts/ecs
- packages/core/src/ecs
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