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- requestAnimationFrame(): for code that animates a view over time.
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- setImmediate/setTimeout(): run code later, note this may delay animations.
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- runAfterInteractions(): run code later, without delaying active animations.
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-`requestAnimationFrame()` for code that animates a view over time.
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-`setImmediate/setTimeout()` run code later, note this may delay animations.
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-`runAfterInteractions()` run code later, without delaying active animations.
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The touch handling system considers one or more active touches to be an 'interaction' and will delay `runAfterInteractions()` callbacks until all touches have ended or been cancelled.
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