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Display (Windows): fixes incorrect refresh rate when VRR is enabled
Fixes #1994
1 parent 1bbb214 commit 31ae7a6

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src/detection/displayserver/displayserver_windows.c

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,5 @@
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#include "displayserver.h"
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#include "detection/os/os.h"
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#include "util/windows/unicode.h"
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#include "util/windows/registry.h"
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#include "util/mallocHelper.h"
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#include "util/edidHelper.h"
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#include <dwmapi.h>
@@ -164,10 +161,11 @@ static void detectDisplays(FFDisplayServerResult* ds)
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preferredRefreshRate = freq.Numerator / (double) freq.Denominator;
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}
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DISPLAYCONFIG_VIDEO_SIGNAL_INFO* signalInfo = &modes[path->targetInfo.modeInfoIdx].targetMode.targetVideoSignalInfo;
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FFDisplayResult* display = ffdsAppendDisplay(ds,
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width,
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height,
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path->targetInfo.refreshRate.Numerator / (double) path->targetInfo.refreshRate.Denominator,
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signalInfo->vSyncFreq.Numerator / (double) signalInfo->vSyncFreq.Denominator,
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(uint32_t) (monitorInfo->info.rcMonitor.right - monitorInfo->info.rcMonitor.left),
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(uint32_t) (monitorInfo->info.rcMonitor.bottom - monitorInfo->info.rcMonitor.top),
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preferredMode.width,

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