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bump dependencies to latest/stable
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README.md

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@@ -64,7 +64,7 @@ Check out the following links to learn how to use FastJ:
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Please view the [build.gradle](build.gradle.kts) file -- it contains general instructions for modifying the base example.
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[jdk-link]: https://adoptopenjdk.net/?variant=openjdk16 "Java JDK Download"
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[jdk-link]: https://adoptium.net/?variant=openjdk17 "Java JDK Download"
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[Terminals Are Different]: https://gist.github.com/lucasstarsz/9bbc306f8655b916367d557043e498ad "Terminals Access Files Differently"
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[example-programs-readme-link]: http://fastj.me/tree/main/src/example "FastJ Examples"
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[documentation-link]: https://javadoc.io/doc/io.github.lucasstarsz.fastj/fastj-library "FastJ API Documentation"

build.gradle.kts

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plugins {
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/* To begin with, Gradle needs the "kotlin" plugin so that it knows this is a Kotlin project. */
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kotlin("jvm") version "1.5.20"
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kotlin("jvm") version "1.6.21"
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/* This template is for an application -- we"ll need this plugin to make sure Gradle knows
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* this, too. */
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application
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repositories.mavenCentral()
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/* The dependency for FastJ, the game engine this template depends on. */
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dependencies.implementation("com.github.fastjengine:FastJ:1.6.0-SNAPSHOT-3")
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dependencies.implementation("com.github.fastjengine:FastJ:1.6.0")
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/* We'll stick with the simplest logging option for now -- you can change it however you need. */
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dependencies.implementation("org.slf4j:slf4j-simple:2.0.0-alpha3")
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dependencies.implementation("org.slf4j:slf4j-simple:2.0.0-alpha5")
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/* To make Kotlin compile and run properly with Gradle, this adds your Kotlin code to the Java
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* source sets. */

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