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readme.md

Author: Dragokas

Description | 內容

Fixed server crash caused by zero pointer of model_t passed to CM_VCollideForModel function

  • Apply to | 適用於

     L4D1 windows/linux
    
  • Require | 必要安裝

    1. [INC] MemoryEx
  • How does it fix?

    • More details in crash_data folder
    • Windows
       engine.dll + 0x1d024
       engine.dll + 0x416f3
       engine.dll + 0x1acbf
    • Linux
       engine.so!CM_VCollideForModel(int, model_t const*) + 0x19
       engine.so!CEngineTrace::ClipRayToVPhysics(Ray_t const&, unsigned int, ICollideable*, studiohdr_t*, CGameTrace*) + 0x11d
       engine.so!CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) + 0xe9
  • Changelog | 版本日誌

中文說明

修復崩潰: 傳給CM_VCollideForModel 涵式內的zero pointer

  • 原理
    • 想看更多細節查看資料夾: crash_data
    • Windows 崩潰推疊
       engine.dll + 0x1d024
       engine.dll + 0x416f3
       engine.dll + 0x1acbf
    • Linux 崩潰推疊
       engine.so!CM_VCollideForModel(int, model_t const*) + 0x19
       engine.so!CEngineTrace::ClipRayToVPhysics(Ray_t const&, unsigned int, ICollideable*, studiohdr_t*, CGameTrace*) + 0x11d
       engine.so!CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) + 0xe9