Author: Dragokas
Fixed server crash caused by zero pointer of model_t passed to CM_VCollideForModel function
-
Apply to | 適用於
L4D1 windows/linux -
Require | 必要安裝
-
How does it fix?
- More details in crash_data folder
- Windows
engine.dll + 0x1d024 engine.dll + 0x416f3 engine.dll + 0x1acbf
- Linux
engine.so!CM_VCollideForModel(int, model_t const*) + 0x19 engine.so!CEngineTrace::ClipRayToVPhysics(Ray_t const&, unsigned int, ICollideable*, studiohdr_t*, CGameTrace*) + 0x11d engine.so!CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) + 0xe9
-
Changelog | 版本日誌
-
v1.2 (2025-10-27)
- Private to public release
-
Original & Credit
-
修復崩潰: 傳給CM_VCollideForModel 涵式內的zero pointer
- 原理
- 想看更多細節查看資料夾: crash_data
- Windows 崩潰推疊
engine.dll + 0x1d024 engine.dll + 0x416f3 engine.dll + 0x1acbf
- Linux 崩潰推疊
engine.so!CM_VCollideForModel(int, model_t const*) + 0x19 engine.so!CEngineTrace::ClipRayToVPhysics(Ray_t const&, unsigned int, ICollideable*, studiohdr_t*, CGameTrace*) + 0x11d engine.so!CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) + 0xe9