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55 lines (44 loc) · 1.46 KB

Author: Dragokas

Description | 內容

Fixing the crash with null pointer dereference in CM_GetCollideableTriggerTestBox

  • Apply to | 適用於

     L4D2 windows/linux
    
  • Require | 必要安裝
    None

  • How does it fix?

    • More details in crash_data folder

    • Windows

       engine.dll + 0x20fbad
    • Linux

       engine_srv.so!CM_GetCollideableTriggerTestBox(ICollideable*, Vector*, Vector*, bool) + 0x90
       engine_srv.so!SV_SolidMoved(edict_t*, ICollideable*, Vector const*, bool) + 0x78
       server_srv.so!CBaseEntity::PhysicsTouchTriggers(Vector const*) + 0x15d
       server_srv.so!CBaseEntity::PhysicsRigidChild() + 0x1a2
  • Changelog | 版本日誌

中文說明

修復崩潰 CM_GetCollideableTriggerTestBox 涵式內的空指針

  • 原理
    • 想看更多細節查看資料夾: crash_data

    • Windows 崩潰堆疊追蹤

       engine.dll + 0x20fbad
    • Linux 崩潰堆疊追蹤

       engine_srv.so!CM_GetCollideableTriggerTestBox(ICollideable*, Vector*, Vector*, bool) + 0x90
       engine_srv.so!SV_SolidMoved(edict_t*, ICollideable*, Vector const*, bool) + 0x78
       server_srv.so!CBaseEntity::PhysicsTouchTriggers(Vector const*) + 0x15d
       server_srv.so!CBaseEntity::PhysicsRigidChild() + 0x1a2