Very Very loudly announces the predicted event of a player leaving the map and or life through height or drown.
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Apply to | 適用於
L4D2 -
Image | 圖示
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How does it work?
- Entire server gets slowed when player got killed because karma event or karma jump
- Death charge by charger
- Death punch by tank
- Death bitch slap by S.I.
- Death stagger by S.I.
- Death pulling by smoker
- Death riding by jockey
- Commit suicide by jumping
- Entire server gets slowed when player got killed because karma event or karma jump
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d2_karma_kill.cfg
// Enable karma jumping. Karma jumping only registers on confirmed kills. l4d2_karma_jump "1" // Award a confirmed karma maker with a player_death event. l4d2_karma_award_confirmed "1" // Damage to award on confirmed kills, or -1 to disable. Requires _karma_award_confirmed set to 1 l4d2_karma_damage_award_confirmed "300" // Whenever or not to make karma announce only happen upon death. l4d2_karma_only_confirmed "0" // How long does Time get slowed for the server l4d2_karma_kill_slowtime_on_server "5.0" // How slow Time gets. Hardwired to minimum 0.03 or the server crashes l4d2_karma_kill_slowspeed "0.2" // Turn Karma Kills on and off l4d2_karma_kill_enabled "1" // Allow karma victims to be revived with defibrillator? 0 - No, 1 - Yes. l4d2_karma_kill_allow_defib "0"
- cfg/sourcemod/l4d2_karma_kill.cfg
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API | 串接
- l4d2_karma_kill.inc
library name: l4d2_karma_kill
- l4d2_karma_kill.inc
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Changelog | 版本日誌
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v1.2h (2026-3-11)
- Optimize code, delete "m_flLaggedMovementValue"
- Update cvars
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v1.1h (2024-8-6)
- Add include file
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v1.0h (2024-1-13)
- Remove some useless cvars
- Remove stupid
- Remove
- Fix error: timer invalid handle
- Add
- Remove Tag
- Fix error: client is not in game
- Optimize code
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v4.8
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被Charger撞飛、Tank打飛、Jockey騎走墬樓、自殺跳樓等等會有慢動作特效
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原理
- 如果判定從高空墬樓會倒地或死亡,伺服器時間便會慢下來
- 被Charger撞飛
- 被Tank打飛
- 被Jockey騎走墬樓
- 被震退墬樓
- 被Smoker拉走墬樓
- 自殺式跳樓
- 如果判定從高空墬樓會倒地或死亡,伺服器時間便會慢下來
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_karma_kill.cfg
// 為1時,玩家自己跳樓自殺也會有慢動作效果 l4d2_karma_jump "1" // 為1時,抓人的特感如果攻擊人類死亡並且有慢動作特效,則特感會有獎勵分數 (對抗模式用) l4d2_karma_award_confirmed "1" // 獎勵分數 (對抗模式用) [-1=關閉,_award_confirmed 的指令值必須為1] l4d2_karma_damage_award_confirmed "300" // 為1時,只有倖存者死亡才會有提示 l4d2_karma_only_confirmed "0" // 整個伺服器的慢動作維持多久時間? l4d2_karma_kill_slowtime_on_server "5.0" // 慢動作速度? (最小值0.03) l4d2_karma_kill_slowspeed "0.2" // 為1時,慢動作時有音效 l4d2_karma_kill_enabled "1" // 為1時,慢動作效果而死亡的倖存者屍體可以使用電擊器復活 l4d2_karma_kill_allow_defib "0"
- cfg/sourcemod/l4d2_karma_kill.cfg
