Give Hittable Prop Glow when tank is alive + Stop tank props from fading whilst the tank is alive
-
Apply to | 適用於
L4D2 -
Image | 圖示
-
Require | 必要安裝
-
ConVar | 指令
- cfg/sourcemod/l4d2_tank_props_glow.cfg
// 0=Plugin off, 1=Plugin on. l4d2_tank_props_glow_enable "1" // 0=Show Hittable Glow when tank punches hittable prop, 1=Show Hittable Glow when tank spawns l4d2_tank_props_glow_type "0" // Prop Glow Color, three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. l4d2_tank_props_glow_color "255 255 255" // How near to props do players need to be to enable their glow. (0=Any distance) l4d2_tank_props_glow_range_max "4500" // How near to props do players need to be to disable their glow. (0=Off) l4d2_tank_props_glow_range_min "256" // 0=All players in infected team can see the glow // 1=Only Tank in infected team can see the glow l4d2_tank_props_glow_tank_only "0" // If 1, Spectators can see the glow too l4d2_tank_props_glow_spectators "1" // If 1, Survivors can see the glow too l4d2_tank_props_glow_surs "0" // Time it takes for hittables that were punched by Tank to dissapear after the Tank dies. l4d2_tank_props_glow_dissapear_time_death "10.0" // Time it takes for hittables that were punched by Tank to dissapear while tank is alive. (0=Off) l4d2_tank_props_glow_dissapear_time_alive "0.0"
- cfg/sourcemod/l4d2_tank_props_glow.cfg
-
Other Version | 其他版本
- l4d_tank_props: (L4D1 only) Stop tank props from fading whilst the tank is alive + add Hittable Glow
- (L4D1) Tank打到的物件都會產生光圈,只有特感能看見 + Tank死亡之後車子自動消失
- l4d_tank_props: (L4D1 only) Stop tank props from fading whilst the tank is alive + add Hittable Glow
-
Changelog | 版本日誌
-
v2.9 (2026-1-11)
- Update cvars
- Add cvar to show hittable glow when tank spawns
- Add cvar to let survivor team see the hittable glow
-
v2.8 (2025-10-25)
-
v2.7 (2023-3-18)
- Optimize Code
-
v2.5 (2022-12-12)
- Credit to Sir, A1m`, Derpduck
-
v2.0
- fixed issue that tank hittable props disappear, this happens when tank is alive and then changes same map.
-
v1.8
- update sm 1.10 syntax + improve code
-
v1.7
- Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
-
v1.6
- smooth glow for left4dead1
-
v1.5
- Fixed a l4d1 value bug. Add Shadow Model color which attaches to the real hittable hitbox so that everyone including survivors can see.
-
v1.4
- update l4d1 code syntax and make hittable prop glow better
-
v1.3
- fixed l4d1 problem when infected pass tank to AI
-
v1.2
- update syntax
-
v1.0
-
Tank打到的物件都會產生光圈,只有特感能看見 + Tank死亡之後車子自動消失
-
原理
- 當Tank拍打能動的車子時,在車子上產生光圈,只有特感能看見
- 穿透牆壁也能看見光圈
- Tank死亡之後打過的車子都會消失
- 倖存者也能看見光圈 (查看指令)
- 可讓Tank生成時所有車子全部發光 (查看指令)
-
指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_tank_props_glow.cfg
// 0=關閉插件, 1=啟動插件 l4d2_tank_props_glow_enable "1" // 0=Tank打到車子才會發光, 1=Tank生成時全部車子都發光 l4d2_tank_props_glow_type "0" // 車子光圈的顏色,填入RGB三色 (三個數值介於0~255,需要空格) l4d2_tank_props_glow_color "255 255 255" // 光圈發光最遠的距離 (0=無限制) l4d2_tank_props_glow_range_max "4500" // 玩家在此範圍內光圈不會發光 l4d2_tank_props_glow_range_min "256" // 為1時,特感隊伍中只有Tank可以看見 // 為0時,特感隊伍中所有人都能看見 l4d2_tank_props_glow_tank_only "0" // 為1時,旁觀者隊伍可以看見 l4d2_tank_props_glow_spectators "1" // 為1時,倖存者隊伍可以看見 l4d2_tank_props_glow_surs "0" // Tank死掉之後要過多久時間車子才消失 l4d2_tank_props_glow_dissapear_time_death "10.0" // Tank打到車子後要過多久時間車子才消失 (0=Tank存活期間不消失) l4d2_tank_props_glow_dissapear_time_alive "0.0"
- cfg/sourcemod/l4d2_tank_props_glow.cfg
