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readme.md

Description | 內容

Save weapons/health when map transition if more than 4 players in l4d1/2

  • Apply to | 適用於

    L4D1 Coop
    L4D2 Coop/Realism
    
  • How does it work?
    • When survivors reach the end safe room and map transition
      • Save health/incap count
      • Save character
      • Save weapons
      • Save melee weapons (support custom map)
    • Restore health and weapons after the level-transitioning (including the level failed and restarted)
  • ConVar | 指令
    • cfg/sourcemod/l4d2_ty_saveweapons.cfg
      // If 1, restore 100 full health when end of chapter.
      l4d2_ty_saveweapons_health "0"
      
      // If 1, save weapons and health for bots as well.
      l4d2_ty_saveweapons_save_bot "1"
      
      // If 1, save health and restore. (can save >100 hp)
      l4d2_ty_saveweapons_save_health "1"
      
      // If 1, save character model and restore.
      l4d2_ty_saveweapons_save_character "0"
  • Related Official ConVar
    • Write down the follong cvars in cfg/server.cfg
      // If 1, survivor bots will be used as placeholders for survivors who are still changing levels
      // If 0, prevent bots from moving, changing weapons, using kits while human survivors are still changing levels
      // Default: 1
      sm_cvar sb_transition 1
  • Changelog | 版本日誌
    • v6.6 (2026-2-20)

      • Try different way to restore health and weapon, rewrite code
      • Reqire Transition Restore Fix, Transition Entity
      • Update cvar
    • v6.5 (2025-10-12)

      • Support L4D1
      • Update API
    • v6.4 (2025-3-23)

      • Keep holding gascan or cola... after map transition
    • v6.3 (2024-10-3)

      • Require l4d_heartbeat
    • v6.2 (2024-7-30)

      • Fixed m_currentReviveCount
    • v6.1 (2023-11-27)

      • Gamedata support
    • v6.0 (2023-6-25)

      • Fixed melee disapear after map transition
    • v5.9 (2022-9-17)

      • AlliedModder Post
      • Remake code
      • Add the last stand two melee
      • Add ConVar and generate cfg
      • Save health
      • Save Character Model
      • Support Bots
      • Support custom melee save
      • Doesn't save if change map in game (ex. vote change new campaign)
      • Compatible with the [ANY] Cheats
    • v4.1


中文說明

當伺服器有5+以上玩家遊玩戰役、寫實時,保存他們過關時的血量以及攜帶的武器、物品

  • 原理

    • 抵達終點關下安全門時,插件會保存每一位玩家的資料
      • 武器、物品
      • 近戰武器 (支援三方圖)
      • 人物角色
      • 血量與黑白狀態
    • 當玩家載入到下一關之後,恢复所有資料
      • 下一關滅團並重啟時,也會恢复上一關的所有資料
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d2_ty_saveweapons.cfg
      // 為1時,過關時回復所有倖存者的血量
      l4d2_ty_saveweapons_health "0"
      
      // 為1時,也幫AI Bots保存武器與血量
      l4d2_ty_saveweapons_save_bot "1"
      
      // 為1時,保存血量與倒地狀態 (可保存超過100HP)
      l4d2_ty_saveweapons_save_health "1"
      
      // 為1時,保存角色與模型
      l4d2_ty_saveweapons_save_character "0"
  • 相關的官方指令中文介紹 (點我展開)
    • 以下指令寫入文件 cfg/server.cfg,可自行調整
      // 為1時, 過關後玩家的Bot會走動並更換身上的武器與物品
      // 為0時, 過關後玩家的Bot不會走動也不會更換身上的武器與物品 (推薦使用)
      // 預設值: 1
      sm_cvar sb_transition 1