Survivors will vocalize based on their model + Fixes conversation stucks when playing with l4d1+2 survivor models in custom maps
-
Apply to | 適用於
L4D2 -
How does it work?
- (Before) In some custom maps, important events often detect which survivor and play certain conversation lines, however maps may not consider different survivor character
- For example, Bill can response to the rescue radio on a map with the L4D1 survivor set
- But if player changes character to Nick (such as CSM), Nick can not response to the rescue radio and the map would softlock because map never considered l4d2 survivor characters.
- (After) If a campaign sequence has a
func_oratorentity managing survivor conversations- Whenever a survivor activates it (SpeakResponseConcept), this plugin turns a survivor to map set original character temporarily
- For example: Survivors keep telling to turn off the alarm in The Parish Map 2, or most rescue radios keep asking if there's anyone alive.
- (Before) In some custom maps, important events often detect which survivor and play certain conversation lines, however maps may not consider different survivor character
-
Require | 必要安裝
-
Support | 支援插件
- l4d2_trigger_flow_fix: Prevents custom maps from softlocking due to a poorly filter_activator_model's logic when playing with different survivor models
- 修復不同模組的倖存者在三方地圖啟動地圖上的機關會出現問題
- l4d2_trigger_flow_fix: Prevents custom maps from softlocking due to a poorly filter_activator_model's logic when playing with different survivor models
-
Changelog | 版本日誌
-
v1.0h (2026-1-27)
- Optimize code
- Remove targetname bind
- Try to fix conversation stucks when playing with l4d1+2 survivor models in custom maps
- Add left4dhooks
-
Credit
-
倖存者根據自身模組發出對應的角色語音+修復不同模組的倖存者在三方地圖無法出現語音劇情對話
- 原理
- (裝此插件之前) 在某些三方圖中,有些重要的事件會檢測倖存者角色,然後觸發語音或劇情對話,但是地圖並沒有預想過不同的倖存者角色
- 譬如: 地圖預設的倖存者是一代角色,玩家的角色是Bill,可以與救援無線電對話,之後觸發救援
- 但是當玩家將自己切換成二代角色Nick (如插件CSM),那麼可能無法與救援無線電對話,進而卡關因為地圖沒有考慮過二代角色的劇情對話
- (裝此插件之後) 如果地圖有
func_orator實體(常見於三方圖),此實體管理地圖的劇情對話- 當倖存者開口劇情對話時 (SpeakResponseConcept),此插件會將玩家暫時變回地圖預設的倖存者角色
- 譬如: 倖存者不停說者"關閉警報"、救援無線電嘗試詢問是否有人活著
- (裝此插件之前) 在某些三方圖中,有些重要的事件會檢測倖存者角色,然後觸發語音或劇情對話,但是地圖並沒有預想過不同的倖存者角色