@@ -1210,16 +1210,12 @@ def _recompute_path(self):
12101210 # followed by a reversed and scaled inner ring
12111211 v1 = arc .vertices
12121212 v2 = arc .vertices [::- 1 ] * (self .r - self .width ) / self .r
1213- v = np .concatenate ([v1 , v2 , [v1 [0 , :], (0 , 0 )]])
1214- c = np .concatenate ([
1215- arc .codes , arc .codes , [connector , Path .CLOSEPOLY ]])
1216- c [len (arc .codes )] = connector
1213+ v = np .concatenate ([v1 , v2 , [(0 , 0 )]])
1214+ c = [* arc .codes , connector , * arc .codes [1 :], Path .CLOSEPOLY ]
12171215 else :
12181216 # Wedge doesn't need an inner ring
1219- v = np .concatenate ([
1220- arc .vertices , [(0 , 0 ), arc .vertices [0 , :], (0 , 0 )]])
1221- c = np .concatenate ([
1222- arc .codes , [connector , connector , Path .CLOSEPOLY ]])
1217+ v = np .concatenate ([arc .vertices , [(0 , 0 ), (0 , 0 )]])
1218+ c = [* arc .codes , connector , Path .CLOSEPOLY ]
12231219
12241220 # Shift and scale the wedge to the final location.
12251221 self ._path = Path (v * self .r + self .center , c )
@@ -2478,9 +2474,7 @@ def __call__(self, x0, y0, width, height, mutation_size):
24782474 Path .CURVE3 , Path .CURVE3 ,
24792475 Path .CLOSEPOLY ]
24802476
2481- path = Path (cp , com )
2482-
2483- return path
2477+ return Path (cp , com )
24842478
24852479 @_register_style (_style_list )
24862480 class Round4 :
@@ -2529,9 +2523,7 @@ def __call__(self, x0, y0, width, height, mutation_size):
25292523 Path .CURVE4 , Path .CURVE4 , Path .CURVE4 ,
25302524 Path .CLOSEPOLY ]
25312525
2532- path = Path (cp , com )
2533-
2534- return path
2526+ return Path (cp , com )
25352527
25362528 @_register_style (_style_list )
25372529 class Sawtooth :
@@ -2626,8 +2618,7 @@ def _get_sawtooth_vertices(self, x0, y0, width, height, mutation_size):
26262618 def __call__ (self , x0 , y0 , width , height , mutation_size ):
26272619 saw_vertices = self ._get_sawtooth_vertices (x0 , y0 , width ,
26282620 height , mutation_size )
2629- path = Path (saw_vertices , closed = True )
2630- return path
2621+ return Path (saw_vertices , closed = True )
26312622
26322623 @_register_style (_style_list )
26332624 class Roundtooth (Sawtooth ):
@@ -3383,22 +3374,20 @@ def transmute(self, path, mutation_size, linewidth):
33833374
33843375 # This simple code will not work if ddx, ddy is greater than the
33853376 # separation between vertices.
3386- _path = [Path (np .concatenate ([[(x0 + ddxA , y0 + ddyA )],
3377+ paths = [Path (np .concatenate ([[(x0 + ddxA , y0 + ddyA )],
33873378 path .vertices [1 :- 1 ],
33883379 [(x3 + ddxB , y3 + ddyB )]]),
33893380 path .codes )]
3390- _fillable = [False ]
3381+ fills = [False ]
33913382
33923383 if has_begin_arrow :
33933384 if self .fillbegin :
3394- p = np .concatenate ([verticesA , [verticesA [0 ],
3395- verticesA [0 ]], ])
3396- c = np .concatenate ([codesA , [Path .LINETO , Path .CLOSEPOLY ]])
3397- _path .append (Path (p , c ))
3398- _fillable .append (True )
3385+ paths .append (
3386+ Path ([* verticesA , (0 , 0 )], [* codesA , Path .CLOSEPOLY ]))
3387+ fills .append (True )
33993388 else :
3400- _path .append (Path (verticesA , codesA ))
3401- _fillable .append (False )
3389+ paths .append (Path (verticesA , codesA ))
3390+ fills .append (False )
34023391 elif self ._beginarrow_bracket :
34033392 x0 , y0 = path .vertices [0 ]
34043393 x1 , y1 = path .vertices [1 ]
@@ -3407,19 +3396,17 @@ def transmute(self, path, mutation_size, linewidth):
34073396 self .lengthA * scaleA ,
34083397 self .angleA )
34093398
3410- _path .append (Path (verticesA , codesA ))
3411- _fillable .append (False )
3399+ paths .append (Path (verticesA , codesA ))
3400+ fills .append (False )
34123401
34133402 if has_end_arrow :
34143403 if self .fillend :
3415- _fillable .append (True )
3416- p = np .concatenate ([verticesB , [verticesB [0 ],
3417- verticesB [0 ]], ])
3418- c = np .concatenate ([codesB , [Path .LINETO , Path .CLOSEPOLY ]])
3419- _path .append (Path (p , c ))
3404+ fills .append (True )
3405+ paths .append (
3406+ Path ([* verticesB , (0 , 0 )], [* codesB , Path .CLOSEPOLY ]))
34203407 else :
3421- _fillable .append (False )
3422- _path .append (Path (verticesB , codesB ))
3408+ fills .append (False )
3409+ paths .append (Path (verticesB , codesB ))
34233410 elif self ._endarrow_bracket :
34243411 x0 , y0 = path .vertices [- 1 ]
34253412 x1 , y1 = path .vertices [- 2 ]
@@ -3428,10 +3415,10 @@ def transmute(self, path, mutation_size, linewidth):
34283415 self .lengthB * scaleB ,
34293416 self .angleB )
34303417
3431- _path .append (Path (verticesB , codesB ))
3432- _fillable .append (False )
3418+ paths .append (Path (verticesB , codesB ))
3419+ fills .append (False )
34333420
3434- return _path , _fillable
3421+ return paths , fills
34353422
34363423 @_register_style (_style_list , name = "-" )
34373424 class Curve (_Curve ):
@@ -3626,8 +3613,7 @@ def transmute(self, path, mutation_size, linewidth):
36263613
36273614 try :
36283615 arrow_out , arrow_in = \
3629- split_bezier_intersecting_with_closedpath (
3630- arrow_path , in_f , tolerance = 0.01 )
3616+ split_bezier_intersecting_with_closedpath (arrow_path , in_f )
36313617 except NonIntersectingPathException :
36323618 # if this happens, make a straight line of the head_length
36333619 # long.
@@ -3707,7 +3693,7 @@ def transmute(self, path, mutation_size, linewidth):
37073693 in_f = inside_circle (x2 , y2 , head_length )
37083694 try :
37093695 path_out , path_in = split_bezier_intersecting_with_closedpath (
3710- arrow_path , in_f , tolerance = 0.01 )
3696+ arrow_path , in_f )
37113697 except NonIntersectingPathException :
37123698 # if this happens, make a straight line of the head_length
37133699 # long.
@@ -3721,7 +3707,7 @@ def transmute(self, path, mutation_size, linewidth):
37213707 # path for head
37223708 in_f = inside_circle (x2 , y2 , head_length * .8 )
37233709 path_out , path_in = split_bezier_intersecting_with_closedpath (
3724- arrow_path , in_f , tolerance = 0.01 )
3710+ arrow_path , in_f )
37253711 path_tail = path_out
37263712
37273713 # head
@@ -3739,7 +3725,7 @@ def transmute(self, path, mutation_size, linewidth):
37393725 # path for head
37403726 in_f = inside_circle (x0 , y0 , tail_width * .3 )
37413727 path_in , path_out = split_bezier_intersecting_with_closedpath (
3742- arrow_path , in_f , tolerance = 0.01 )
3728+ arrow_path , in_f )
37433729 tail_start = path_in [- 1 ]
37443730
37453731 head_right , head_left = head_r , head_l
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