-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsucomsdos.sh
More file actions
564 lines (491 loc) · 24.7 KB
/
sucomsdos.sh
File metadata and controls
564 lines (491 loc) · 24.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
#!/bin/bash
# suco.sh - Proyecto .suco, one file, one game.
# Copyright (C) 2025 felisuco
#
# Este programa es software libre: puede redistribuirlo y/o modificarlo
# bajo los términos de la Licencia Pública General de GNU tal como está
# publicada por la Free Software Foundation, ya sea la versión 3 de la Licencia,
# o (a su elección) cualquier versión posterior.
#
# Este programa se distribuye con la esperanza de que sea útil,
# pero SIN NINGUNA GARANTÍA; sin siquiera la garantía implícita de
# COMERCIALIZACIÓN o IDONEIDAD PARA UN PROPÓSITO PARTICULAR. Ver
# la Licencia Pública General de GNU para más detalles.
#
# Debería haber recibido una copia de la Licencia Pública General de GNU
# junto con este programa. Si no, vea <https://www.gnu.org/licenses/>.
# Script para crear un AppImage profesional para juegos de DOSBox.
set -e
# --- CONFIGURATION ---
BASE_SOURCE_DIR="msdos"
ASSETS_DIR="assets"
ICON_NAME="icon.png"
APPIMAGE_TOOL_NAME="appimagetool-x86_64.AppImage"
LICENSE_FILE_NAME="gpl-3.0.txt"
MAIN_GAMES_DIR="games"
INTERNAL_GAME_DIR="game"
VERBOSE=true
# --- NUEVAS CONFIGURACIONES PARA DESCARGAR LIBRERÍAS DE DEBIAN ---
SDL_DEB_PACKAGE="libsdl1.2debian_1.2.15+dfsg2-8_amd64.deb"
SDL_SOUND_DEB_PACKAGE="libsdl-sound1.2_1.0.3-9+b2_amd64.deb"
SDL_NET_DEB_PACKAGE="libsdl-net1.2_1.2.8-6+b2_amd64.deb"
MIKMOD_DEB_PACKAGE="libmikmod3_3.3.11.1-7_amd64.deb"
FLAC_DEB_PACKAGE="libflac12_1.4.2+ds-2_amd64.deb"
DEB_LIBS_DIR="${ASSETS_DIR}/debian-libs"
PRECOMPILED_LIBS_DIR="${ASSETS_DIR}/precompiled-libs"
# --- 1. INTERNATIONALIZATION (i18n) ---
if [[ $LANG == es* ]]; then
STR_H1_VALIDATION="### Verificando requisitos..."
STR_ERR_NO_PARAMS="Error: Faltan parámetros."
STR_USAGE="Uso: $0 \"Nombre Del Juego\" [ComandoDeEjecucion]"
STR_EXAMPLE="Ejemplo: $0 \"Doom 1\" DOOM.EXE (o sin el segundo parámetro para elegir)"
STR_ERR_NO_SOURCE="Error: No se encuentra ni la carpeta ni un archivo .zip para '$APP_NAME' en el directorio '$BASE_SOURCE_DIR'."
STR_INFO_EXPECTED_PATH="Se esperaba encontrar:"
STR_ERR_EMPTY_FOLDER="Error: La carpeta de origen del juego está vacía."
STR_INFO_EMPTY_FOLDER_HINT="Por favor, copia los archivos de tu juego dentro para poder continuar."
STR_ERR_NO_DOSBOX="Error: 'dosbox' o 'dosbox-staging' no está instalado. Por favor, instálalo con 'sudo apt install dosbox' o 'sudo apt install dosbox-staging'."
STR_ERR_NO_WGET="Error: 'wget' no está instalado. Por favor, instálalo con 'sudo apt install wget'."
STR_ERR_NO_RSYNC="Error: 'rsync' no está instalado. Por favor, instálalo con 'sudo apt install rsync'."
STR_ERR_NO_UNZIP="Error: 'unzip' no está instalado. Por favor, instálalo con 'sudo apt install unzip'."
STR_ERR_NO_AR="Error: 'ar' no está instalado. Por favor, instálalo con 'sudo apt install binutils'."
STR_OK_REQS_VERIFIED="✅ Requisitos verificados."
STR_H2_PREPARE="### Preparando el entorno de compilación..."
STR_INFO_DOWNLOAD_LIBS="-> Descargando y preparando librerías de Debian..."
STR_INFO_DOWNLOAD_APPIMAGETOOL="-> Descargando AppImageTool en la carpeta '$ASSETS_DIR'..."
STR_INFO_DOWNLOAD_LICENSE="-> Descargando texto de la licencia GPLv3 en la carpeta '$ASSETS_DIR'..."
STR_ERR_DOWNLOAD_FAILED="Error: No se pudieron descargar los recursos necesarios. Comprueba tu conexión a internet y vuelve a intentarlo."
STR_INFO_CLEANING="-> Limpiando y creando la estructura de carpetas..."
STR_H3_GENERATE="### Copiando y generando archivos..."
STR_INFO_FOUND_ZIP="-> Archivo .zip encontrado. Descomprimiendo en una carpeta temporal..."
STR_INFO_COPYING_FILES="-> Copiando archivos del juego y DOSBox..."
STR_INFO_CREATING_CONFIG="-> Creando archivo de configuración de DOSBox..."
STR_INFO_CREATING_APP_RUN="-> Creando AppRun inteligente con lógica de persistencia..."
STR_INFO_CREATING_DESKTOP="-> Creando archivo .desktop..."
STR_INFO_ICON_FOUND="-> Icono '$ICON_NAME' encontrado en '$ASSETS_DIR'. Copiando..."
STR_WARN_NO_ICON="-> Advertencia: No se encontró el icono '$ICON_NAME' en la carpeta '$ASSETS_DIR'. Se creará sin icono."
STR_INFO_CREATING_METADATA="-> Creando metadatos de licencia (AppStream)..."
STR_INFO_COPYING_LICENSE="-> Copiando archivo de licencia desde '$ASSETS_DIR'..."
STR_APP_RUN_SYNC="Sincronizando archivos del juego..."
STR_APP_RUN_START="Iniciando juego..."
STR_DESKTOP_COMMENT="Proyecto .suco, one file, one game."
STR_APPSTREAM_SUMMARY="Proyecto .suco, one file, one game."
STR_APPSTREAM_DESC="<p>Versión portable de ${APP_NAME}, empaquetada por felisuco para ser ejecutada con DOSBox.</p>"
STR_H4_PACKAGE="### Generando el archivo AppImage final..."
STR_INFO_CREATING_OUTPUT_DIR="-> Creando directorio de salida y renombrando el archivo..."
STR_INFO_CLEANING_TEMP="-> Limpiando directorio temporal de compilación..."
STR_INFO_CLEANING_UNZIP="-> Limpiando archivos temporales de descompresión..."
STR_FINAL_SUCCESS="### ¡PROCESO COMPLETADO! ###"
STR_FINAL_READY="✅ Tu archivo está listo en la carpeta:"
STR_FINAL_FILENAME="Nombre del archivo:"
STR_FINAL_LAUNCHING="🚀 Ejecutando el juego para probar..."
# CADENAS DE TEXTO PARA LA SELECCIÓN
STR_INFO_NO_GAME_EXEC="El segundo parámetro (comando de ejecución) no fue proporcionado. Buscando ejecutables de DOS..."
STR_ERR_NO_EXECUTABLES="Error: No se encontraron ejecutables de DOS (.bat, .com, .exe) en el directorio del juego."
STR_CHOOSE_EXECUTABLE="Por favor, elige el archivo ejecutable a usar:"
STR_INFO_AUTOSELECT_EXEC="-> Se ha encontrado un único ejecutable, seleccionándolo automáticamente:"
STR_INVALID_CHOICE="Opción inválida. Por favor, elige un número de la lista."
STR_INFO_NO_PARAMS_CHOOSE_GAME="No se proporcionó ningún parámetro. Listando juegos disponibles..."
STR_ERR_NO_GAMES_FOUND="Error: No se encontraron juegos en el directorio '$BASE_SOURCE_DIR'."
STR_CHOOSE_GAME="Por favor, elige un juego de la lista para continuar:"
STR_INVALID_GAME_CHOICE="Opción inválida. Por favor, elige un número de la lista de juegos."
else
STR_H1_VALIDATION="### Checking requirements..."
STR_ERR_NO_PARAMS="Error: Missing parameters."
STR_USAGE="Usage: $0 \"Game Name\" [GameCommand]"
STR_EXAMPLE="Example: $0 \"Doom 1\" DOOM.EXE (or without the second parameter to choose)"
STR_ERR_NO_SOURCE="Error: Neither a directory nor a .zip file found for '$APP_NAME' in the '$BASE_SOURCE_DIR' directory."
STR_INFO_EXPECTED_PATH="Expected to find either:"
STR_ERR_EMPTY_FOLDER="Error: The game's source folder is empty."
STR_INFO_EMPTY_FOLDER_HINT="Please copy your game files inside to continue."
STR_ERR_NO_DOSBOX="Error: 'dosbox' or 'dosbox-staging' is not installed. Please install it with 'sudo apt install dosbox' or 'sudo apt install dosbox-staging'."
STR_ERR_NO_WGET="Error: 'wget' is not installed. Please install it with 'sudo apt install wget'."
STR_ERR_NO_RSYNC="Error: 'rsync' is not installed. Please install it with 'sudo apt install rsync'."
STR_ERR_NO_UNZIP="Error: 'unzip' is not installed. Please install it with 'sudo apt install unzip'."
STR_ERR_NO_AR="Error: 'ar' is not installed. Please install it with 'sudo apt install binutils'."
STR_OK_REQS_VERIFIED="✅ Requirements checked."
STR_H2_PREPARE="### Preparing build environment..."
STR_INFO_DOWNLOAD_LIBS="-> Downloading and preparing Debian libraries..."
STR_INFO_DOWNLOAD_APPIMAGETOOL="-> Downloading AppImageTool into '$ASSETS_DIR' folder..."
STR_INFO_DOWNLOAD_LICENSE="-> Downloading GPLv3 license text into '$ASSETS_DIR' folder..."
STR_ERR_DOWNLOAD_FAILED="Error: Could not download the required assets. Check your internet connection and try again."
STR_INFO_CLEANING="-> Cleaning up and creating folder structure..."
STR_H3_GENERATE="### Coping and generating files..."
STR_INFO_FOUND_ZIP="-> .zip file found. Unzipping to a temporary folder..."
STR_INFO_COPYING_FILES="-> Copying game files and DOSBox..."
STR_INFO_CREATING_CONFIG="-> Creating DOSBox configuration file..."
STR_INFO_CREATING_APP_RUN="-> Creating smart AppRun with persistence logic..."
STR_INFO_CREATING_DESKTOP="-> Creating .desktop file..."
STR_INFO_ICON_FOUND="-> Icon '$ICON_NAME' found in '$ASSETS_DIR'. Coping..."
STR_WARN_NO_ICON="-> Warning: Icon '$ICON_NAME' not found in '$ASSETS_DIR' folder. It will be created without an icon."
STR_INFO_CREATING_METADATA="-> Creating license metadata (AppStream)..."
STR_INFO_COPYING_LICENSE="-> Copying license file from '$ASSETS_DIR'..."
STR_APP_RUN_SYNC="Syncing game files..."
STR_APP_RUN_START="Starting game..."
STR_DESKTOP_COMMENT=".suco project, one file, one game."
STR_APPSTREAM_SUMMARY=".suco project, one file, one game."
STR_APPSTREAM_DESC="<p>Portable version of ${APP_NAME}, packaged by felisuco to be run with DOSBox.</p>"
STR_H4_PACKAGE="### Generating final AppImage file..."
STR_INFO_CREATING_OUTPUT_DIR="-> Creating output directory and renaming the file..."
STR_INFO_CLEANING_TEMP="-> Cleaning up temporary build directory..."
STR_INFO_CLEANING_UNZIP="-> Cleaning up temporary unzipped files..."
STR_FINAL_SUCCESS="### PROCESS COMPLETE! ###"
STR_FINAL_READY="✅ Your file is ready in the folder:"
STR_FINAL_FILENAME="Filename:"
STR_FINAL_LAUNCHING="🚀 Running the game to test..."
# STRINGS FOR SELECTION
STR_INFO_NO_GAME_EXEC="The second parameter (execution command) was not provided. Searching for DOS executables..."
STR_ERR_NO_EXECUTABLES="Error: No DOS executables (.bat, .com, .exe) were found in the game directory."
STR_CHOOSE_EXECUTABLE="Please choose the executable file to use:"
STR_INFO_AUTOSELECT_EXEC="-> Found a single executable, selecting it automatically:"
STR_INVALID_CHOICE="Invalid choice. Please choose a number from the list."
STR_INFO_NO_PARAMS_CHOOSE_GAME="No parameters provided. Listing available games..."
STR_ERR_NO_GAMES_FOUND="Error: No games were found in the directory '$BASE_SOURCE_DIR'."
STR_CHOOSE_GAME="Please choose a game from the list to continue:"
STR_INVALID_GAME_CHOICE="Invalid choice. Please choose a number from the list of games."
fi
# --- OTHER CONFIGURATION VARIABLES ---
APP_NAME=""
GAME_EXEC="$2"
GAME_SOURCE_DIR_PATH=""
GAME_SOURCE_ZIP_PATH=""
CONFIG_NAME="dosbox.conf"
APP_DIR=""
FINAL_OUTPUT_DIR="$MAIN_GAMES_DIR"
APPIMAGE_TOOL_PATH="${ASSETS_DIR}/${APPIMAGE_TOOL_NAME}"
LICENSE_FILE_PATH="${ASSETS_DIR}/${LICENSE_FILE_NAME}"
ICON_PATH="${ASSETS_DIR}/${ICON_NAME}"
EFFECTIVE_SOURCE_PATH=""
CLEANUP_TEMP_DIR=false
# --- COLOR CODES ---
GREEN='\033[0;32m'
RED='\033[0;31m'
YELLOW='\033[1;33m'
NC='\033[0m'
# --- HELPER FUNCTION FOR VERBOSE LOGGING ---
log_verbose() {
if [ "$VERBOSE" = true ]; then
echo -e "$@"
fi
}
# --- FUNCIÓN PARA DESCARGAR Y EXTRAER LAS LIBRERÍAS DE DEBIAN ---
download_and_extract_libs() {
log_verbose "${STR_INFO_DOWNLOAD_LIBS}"
mkdir -p "$DEB_LIBS_DIR"
mkdir -p "$PRECOMPILED_LIBS_DIR"
local temp_dir
temp_dir=$(mktemp -d)
SDL_REPO_URL="http://deb.debian.org/debian/pool/main/libs/libsdl1.2"
if [ ! -f "${DEB_LIBS_DIR}/${SDL_DEB_PACKAGE}" ] || [ ! -s "${DEB_LIBS_DIR}/${SDL_DEB_PACKAGE}" ]; then
log_verbose " -> Descargando ${SDL_DEB_PACKAGE}..."
wget -O "${DEB_LIBS_DIR}/${SDL_DEB_PACKAGE}" "${SDL_REPO_URL}/${SDL_DEB_PACKAGE}"
fi
SDL_SOUND_REPO_URL="http://deb.debian.org/debian/pool/main/s/sdl-sound1.2"
if [ ! -f "${DEB_LIBS_DIR}/${SDL_SOUND_DEB_PACKAGE}" ] || [ ! -s "${DEB_LIBS_DIR}/${SDL_SOUND_DEB_PACKAGE}" ]; then
log_verbose " -> Descargando ${SDL_SOUND_DEB_PACKAGE}..."
wget -O "${DEB_LIBS_DIR}/${SDL_SOUND_DEB_PACKAGE}" "${SDL_SOUND_REPO_URL}/${SDL_SOUND_DEB_PACKAGE}"
fi
SDL_NET_REPO_URL="http://deb.debian.org/debian/pool/main/s/sdl-net1.2"
if [ ! -f "${DEB_LIBS_DIR}/${SDL_NET_DEB_PACKAGE}" ] || [ ! -s "${DEB_LIBS_DIR}/${SDL_NET_DEB_PACKAGE}" ]; then
log_verbose " -> Descargando ${SDL_NET_DEB_PACKAGE}..."
wget -O "${DEB_LIBS_DIR}/${SDL_NET_DEB_PACKAGE}" "${SDL_NET_REPO_URL}/${SDL_NET_DEB_PACKAGE}"
fi
MIKMOD_REPO_URL="http://deb.debian.org/debian/pool/main/libm/libmikmod"
if [ ! -f "${DEB_LIBS_DIR}/${MIKMOD_DEB_PACKAGE}" ] || [ ! -s "${DEB_LIBS_DIR}/${MIKMOD_DEB_PACKAGE}" ]; then
log_verbose " -> Descargando ${MIKMOD_DEB_PACKAGE}..."
wget -O "${DEB_LIBS_DIR}/${MIKMOD_DEB_PACKAGE}" "${MIKMOD_REPO_URL}/${MIKMOD_DEB_PACKAGE}"
fi
FLAC_REPO_URL="http://deb.debian.org/debian/pool/main/f/flac"
if [ ! -f "${DEB_LIBS_DIR}/${FLAC_DEB_PACKAGE}" ] || [ ! -s "${DEB_LIBS_DIR}/${FLAC_DEB_PACKAGE}" ]; then
log_verbose " -> Descargando ${FLAC_DEB_PACKAGE}..."
wget -O "${DEB_LIBS_DIR}/${FLAC_DEB_PACKAGE}" "${FLAC_REPO_URL}/${FLAC_DEB_PACKAGE}"
fi
if [ ! -s "${DEB_LIBS_DIR}/${SDL_DEB_PACKAGE}" ] || [ ! -s "${DEB_LIBS_DIR}/${SDL_SOUND_DEB_PACKAGE}" ] || [ ! -s "${DEB_LIBS_DIR}/${SDL_NET_DEB_PACKAGE}" ] || [ ! -s "${DEB_LIBS_DIR}/${MIKMOD_DEB_PACKAGE}" ] || [ ! -s "${DEB_LIBS_DIR}/${FLAC_DEB_PACKAGE}" ]; then
echo -e "${RED}Error: No se pudieron descargar los paquetes .deb o están vacíos. Comprueba tu conexión a internet y las URLs.${NC}"
exit 1
fi
log_verbose " -> Extrayendo bibliotecas..."
extract_and_verify() {
local deb_file="$1"
local lib_name_pattern="$2"
local temp_dir_path="$3"
local precompiled_dir="$4"
ar x "${deb_file}" data.tar.xz --output="$temp_dir_path"
tar --wildcards -xf "$temp_dir_path/data.tar.xz" --strip-components=4 -C "$precompiled_dir" "./usr/lib/x86_64-linux-gnu/${lib_name_pattern}"
local files_extracted
files_extracted=$(find "$precompiled_dir" -maxdepth 1 -name "${lib_name_pattern}" | wc -l)
if [ "$files_extracted" -eq 0 ]; then
echo -e "${RED}Error de extracción: ${lib_name_pattern} binario no extraído correctamente.${NC}"
exit 1
fi
}
extract_and_verify "${DEB_LIBS_DIR}/${SDL_DEB_PACKAGE}" "libSDL-1.2.so.0*" "$temp_dir" "$PRECOMPILED_LIBS_DIR"
extract_and_verify "${DEB_LIBS_DIR}/${SDL_SOUND_DEB_PACKAGE}" "libSDL_sound-1.0.so.1*" "$temp_dir" "$PRECOMPILED_LIBS_DIR"
extract_and_verify "${DEB_LIBS_DIR}/${SDL_NET_DEB_PACKAGE}" "libSDL_net-1.2.so.0*" "$temp_dir" "$PRECOMPILED_LIBS_DIR"
extract_and_verify "${DEB_LIBS_DIR}/${MIKMOD_DEB_PACKAGE}" "libmikmod.so.3*" "$temp_dir" "$PRECOMPILED_LIBS_DIR"
extract_and_verify "${DEB_LIBS_DIR}/${FLAC_DEB_PACKAGE}" "libFLAC.so.12*" "$temp_dir" "$PRECOMPILED_LIBS_DIR"
log_verbose " -> Las bibliotecas se extrajeron correctamente a '$PRECOMPILED_LIBS_DIR'."
rm -rf "$temp_dir"
}
# --- FUNCIÓN PARA COPIAR DOSBOX Y SUS DEPENDENCIAS ---
copy_dosbox_with_libs() {
local appdir_bin_path="${APP_DIR}/usr/bin"
local appdir_lib_path="${APP_DIR}/usr/lib"
local appdir_locale_path="${APP_DIR}/usr/share/locale"
local system_locale_path="/usr/share/locale"
local precompiled_libs_path="${PRECOMPILED_LIBS_DIR}"
log_verbose "-> Copiando el binario de dosbox..."
cp "$DOSBOX_COMMAND" "$appdir_bin_path/dosbox"
chmod +x "${appdir_bin_path}/dosbox"
log_verbose "-> Copiando librerías manualmente desde la caché de Debian..."
mkdir -p "$appdir_lib_path"
cp -P "${precompiled_libs_path}/libSDL-1.2.so.0"* "$appdir_lib_path/"
cp -P "${precompiled_libs_path}/libSDL_sound-1.0.so.1"* "$appdir_lib_path/"
cp -P "${precompiled_libs_path}/libSDL_net-1.2.so.0"* "$appdir_lib_path/"
cp -P "${precompiled_libs_path}/libmikmod.so.3"* "$appdir_lib_path/"
cp -P "${precompiled_libs_path}/libFLAC.so.12"* "$appdir_lib_path/"
if [ -d "$system_locale_path" ]; then
log_verbose "-> Copiando archivos de localización de dosbox..."
mkdir -p "$appdir_locale_path"
rsync -a --include='dosbox' --include='*/' --exclude='*' "$system_locale_path/" "$appdir_locale_path/"
fi
}
# --- 2. INPUT VALIDATION & SOURCE SETUP ---
if [ -z "$1" ]; then
echo -e "${YELLOW}${STR_INFO_NO_PARAMS_CHOOSE_GAME}${NC}"
mapfile -t games_raw < <(find "$BASE_SOURCE_DIR" -maxdepth 1 -mindepth 1 \( -type d ! -name "$ASSETS_DIR" ! -name "$MAIN_GAMES_DIR" -o -type f -iname "*.zip" \) -printf "%f\n")
declare -a games_clean
for game in "${games_raw[@]}"; do
games_clean+=("$(basename -s .zip "$game")")
done
if [ ${#games_clean[@]} -eq 0 ]; then
echo -e "${RED}${STR_ERR_NO_GAMES_FOUND}${NC}"
exit 1
fi
echo -e "${YELLOW}${STR_CHOOSE_GAME}${NC}"
select choice in "${games_clean[@]}"; do
if [ -n "$choice" ]; then
APP_NAME="$choice"
echo -e "Has elegido: ${GREEN}${APP_NAME}${NC}"
break
else
echo -e "${RED}${STR_INVALID_GAME_CHOICE}${NC}"
fi
done
else
APP_NAME="$1"
fi
APP_DIR="${APP_NAME}.AppDir"
if [ -z "$2" ]; then
GAME_EXEC=""
fi
# --- 3. DEPENDENCY AND SOURCE CHECKS ---
echo -e "${YELLOW}${STR_H1_VALIDATION}${NC}"
DOSBOX_COMMAND=""
if command -v dosbox &> /dev/null; then
DOSBOX_COMMAND="$(command -v dosbox)"
elif command -v dosbox-staging &> /dev/null; then
DOSBOX_COMMAND="$(command -v dosbox-staging)"
else
echo -e "${RED}${STR_ERR_NO_DOSBOX}${NC}"
exit 1
fi
if ! command -v wget &> /dev/null; then echo -e "${RED}${STR_ERR_NO_WGET}${NC}"; exit 1; fi
if ! command -v rsync &> /dev/null; then echo -e "${RED}${STR_ERR_NO_RSYNC}${NC}"; exit 1; fi
if ! command -v unzip &> /dev/null; then echo -e "${RED}${STR_ERR_NO_UNZIP}${NC}"; exit 1; fi
if ! command -v ar &> /dev/null; then echo -e "${RED}${STR_ERR_NO_AR}${NC}"; exit 1; fi
GAME_SOURCE_DIR_PATH="${BASE_SOURCE_DIR}/${APP_NAME}"
GAME_SOURCE_ZIP_PATH="${BASE_SOURCE_DIR}/${APP_NAME}.zip"
if [ -d "$GAME_SOURCE_DIR_PATH" ]; then
EFFECTIVE_SOURCE_PATH="$GAME_SOURCE_DIR_PATH"
elif [ -f "$GAME_SOURCE_ZIP_PATH" ]; then
log_verbose "${STR_INFO_FOUND_ZIP}"
TEMP_UNZIP_DIR=$(mktemp -d)
unzip -q "$GAME_SOURCE_ZIP_PATH" -d "$TEMP_UNZIP_DIR"
if [ "$(ls -1 "$TEMP_UNZIP_DIR" | wc -l)" -eq 1 ] && [ -d "$TEMP_UNZIP_DIR/$(ls -1 "$TEMP_UNZIP_DIR")" ]; then
log_verbose "-> La carpeta descomprimida contiene un único subdirectorio. Ajustando la ruta..."
EFFECTIVE_SOURCE_PATH="$TEMP_UNZIP_DIR/$(ls -1 "$TEMP_UNZIP_DIR")"
else
EFFECTIVE_SOURCE_PATH="$TEMP_UNZIP_DIR"
fi
CLEANUP_TEMP_DIR=true
else
echo -e "${RED}${STR_ERR_NO_SOURCE}${NC}"
echo "${STR_INFO_EXPECTED_PATH}"
echo " 1) ./${GAME_SOURCE_DIR_PATH}/"
echo " 2) ./${GAME_SOURCE_ZIP_PATH}"
exit 1
fi
if [ -z "$(ls -A "$EFFECTIVE_SOURCE_PATH")" ]; then
echo -e "${RED}${STR_ERR_EMPTY_FOLDER} (${EFFECTIVE_SOURCE_PATH})${NC}"
echo "${STR_INFO_EMPTY_FOLDER_HINT}"
if [ "$CLEANUP_TEMP_DIR" = true ]; then rm -rf "$EFFECTIVE_SOURCE_PATH"; fi
exit 1
fi
# --- LÓGICA DE SELECCIÓN DE EJECUTABLE ---
if [ -z "$GAME_EXEC" ]; then
echo -e "${YELLOW}${STR_INFO_NO_GAME_EXEC}${NC}"
mapfile -t executables < <(find "$EFFECTIVE_SOURCE_PATH" -maxdepth 1 -type f -printf "%f\n" | grep -iE '\.(exe|com|bat)$')
if [ ${#executables[@]} -eq 0 ]; then
echo -e "${RED}${STR_ERR_NO_EXECUTABLES}${NC}"
if [ "$CLEANUP_TEMP_DIR" = true ]; then rm -rf "$EFFECTIVE_SOURCE_PATH"; fi
exit 1
elif [ ${#executables[@]} -eq 1 ]; then
GAME_EXEC="${executables[0]}"
echo -e "${YELLOW}${STR_INFO_AUTOSELECT_EXEC}${NC} ${GREEN}${GAME_EXEC}${NC}"
else
echo -e "${YELLOW}${STR_CHOOSE_EXECUTABLE}${NC}"
select choice in "${executables[@]}"; do
if [ -n "$choice" ]; then
GAME_EXEC="$choice"
echo -e "Has elegido: ${GREEN}${GAME_EXEC}${NC}"
break
else
echo -e "${RED}${STR_INVALID_CHOICE}${NC}"
fi
done
fi
fi
echo -e "${GREEN}${STR_OK_REQS_VERIFIED}${NC}"
# --- 4. PREPARE ENVIRONMENT ---
echo -e "${YELLOW}${STR_H2_PREPARE}${NC}"
mkdir -p "$ASSETS_DIR"
if [ ! -f "$APPIMAGE_TOOL_PATH" ]; then
log_verbose "${STR_INFO_DOWNLOAD_APPIMAGETOOL}"
wget -O "$APPIMAGE_TOOL_PATH" "https://github.com/AppImage/AppImageKit/releases/latest/download/$APPIMAGE_TOOL_NAME"
fi
chmod +x "$APPIMAGE_TOOL_PATH"
if [ ! -f "$LICENSE_FILE_PATH" ]; then
log_verbose "${STR_INFO_DOWNLOAD_LICENSE}"
wget -O "$LICENSE_FILE_PATH" https://www.gnu.org/licenses/gpl-3.0.txt
fi
download_and_extract_libs
if [ ! -s "$APPIMAGE_TOOL_PATH" ] || [ ! -s "$LICENSE_FILE_PATH" ]; then
echo -e "${RED}${STR_ERR_DOWNLOAD_FAILED}${NC}"
exit 1
fi
log_verbose "${STR_INFO_CLEANING}"
rm -rf "$APP_DIR"
mkdir -p "${APP_DIR}/usr/bin"
mkdir -p "${APP_DIR}/${INTERNAL_GAME_DIR}"
# --- 5. COPY AND GENERATE FILES ---
echo -e "${YELLOW}${STR_H3_GENERATE}${NC}"
log_verbose "${STR_INFO_COPYING_FILES}"
cp -r "$EFFECTIVE_SOURCE_PATH"/* "${APP_DIR}/${INTERNAL_GAME_DIR}/"
copy_dosbox_with_libs
log_verbose "-> Asegurando que los archivos del juego tienen permisos correctos..."
chmod -R u+rw,g+r,o+r "${APP_DIR}/${INTERNAL_GAME_DIR}"
log_verbose "${STR_INFO_CREATING_CONFIG}"
cat << EOF > "${APP_DIR}/${CONFIG_NAME}"
[sdl]
fullscreen=true
fullresolution=desktop
aspect=true
output=opengl
autolock=false
priority=higher,normal
[render]
scaler=normal3x
[autoexec]
@echo off
mount c .
c:
${GAME_EXEC}
exit
EOF
log_verbose "${STR_INFO_CREATING_APP_RUN}"
cat << EOF > "${APP_DIR}/AppRun"
#!/bin/bash
set -e
# Verificación de la extensión .suco al ejecutar el binario
# Se usa la variable de entorno APPIMAGE para obtener el nombre del archivo contenedor.
EXEC_NAME=\$(basename "\$APPIMAGE")
if [[ ! "\$EXEC_NAME" =~ \.suco$ ]]; then
echo "Error: Este archivo debe ser ejecutado con la extensión '.suco'."
echo "Su nombre actual es '\$EXEC_NAME'. Por favor, renómbrelo para que termine en '.suco'."
exit 1
fi
APP_NAME="${APP_NAME}"
GAME_EXEC="${GAME_EXEC}"
INTERNAL_GAME_DIR="${INTERNAL_GAME_DIR}"
PERSISTENT_DIR="\${HOME}/.local/share/${APP_NAME}"
APPIMAGE_DIR="\$(dirname "\$0")"
mkdir -p "\$PERSISTENT_DIR"
echo "${STR_APP_RUN_SYNC}"
rsync -a --update "\${APPIMAGE_DIR}/${INTERNAL_GAME_DIR}/" "\$PERSISTENT_DIR/"
cd "\$PERSISTENT_DIR"
echo "${STR_APP_RUN_START}"
# Añadimos nuestra ruta al LD_LIBRARY_PATH existente
export LD_LIBRARY_PATH="\${APPIMAGE_DIR}/usr/lib:\${LD_LIBRARY_PATH}"
export DOSBOX_CONFIG="\${APPIMAGE_DIR}/dosbox.conf"
# Se elimina 'exec' para evitar que el script reemplace su propio proceso,
# lo que podría cerrar la terminal que lo ejecuta.
"\${APPIMAGE_DIR}/usr/bin/dosbox" -conf "\${APPIMAGE_DIR}/dosbox.conf"
EOF
chmod +x "${APP_DIR}/AppRun"
log_verbose "${STR_INFO_CREATING_DESKTOP}"
cat << EOF > "${APP_DIR}/${APP_NAME}.desktop"
[Desktop Entry]
Name=$APP_NAME
Comment=${STR_DESKTOP_COMMENT}
Exec=AppRun
Icon=${ICON_NAME%.*}
Type=Application
Categories=Game;
EOF
if [ -f "$ICON_PATH" ]; then
log_verbose "${STR_INFO_ICON_FOUND}"
cp "$ICON_PATH" "$APP_DIR/"
else
echo -e "${YELLOW}${STR_WARN_NO_ICON}${NC}"
fi
log_verbose "${STR_INFO_CREATING_METADATA}"
mkdir -p "${APP_DIR}/usr/share/metainfo"
cat << EOF > "${APP_DIR}/usr/share/metainfo/${APP_NAME}.metainfo.xml"
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>${APP_NAME}.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0-or-later</project_license>
<name>${APP_NAME}</name>
<summary>${STR_APPSTREAM_SUMMARY}</summary>
<developer_name>felisuco</developer_name>
<description>
${STR_APPSTREAM_DESC}
</description>
<launchable type="desktop-id">${APP_NAME}.desktop</launchable>
<releases>
<release version="1.0" date="$(date +%Y-%m-%d)" />
</releases>
<content_rating type="oars-1.1" />
</component>
EOF
log_verbose "${STR_INFO_COPYING_LICENSE}"
mkdir -p "${APP_DIR}/usr/share/licenses/${APP_NAME}"
cp "$LICENSE_FILE_PATH" "${APP_DIR}/usr/share/licenses/${APP_NAME}/COPYING"
# --- 6. PACKAGE AND ORGANIZE ---
echo -e "${YELLOW}${STR_H4_PACKAGE}${NC}"
SANITIZED_APP_NAME=$(echo "$APP_NAME" | tr ' ' '_')
SOURCE_APPIMAGE_FILENAME="${SANITIZED_APP_NAME}-x86_64.AppImage"
if [ "$VERBOSE" = true ]; then
./"$APPIMAGE_TOOL_PATH" "$APP_DIR"
else
./"$APPIMAGE_TOOL_PATH" -s "$APP_DIR" > /dev/null 2>&1
fi
FINAL_FILENAME="${SANITIZED_APP_NAME}-x86_64.suco"
log_verbose "${STR_INFO_CREATING_OUTPUT_DIR}"
mkdir -p "$FINAL_OUTPUT_DIR"
mv "$SOURCE_APPIMAGE_FILENAME" "${FINAL_OUTPUT_DIR}/${FINAL_FILENAME}"
log_verbose "${STR_INFO_CLEANING_TEMP}"
rm -rf "$APP_DIR"
rm -rf "$PRECOMPILED_LIBS_DIR"
if [ "$CLEANUP_TEMP_DIR" = true ]; then
log_verbose "${STR_INFO_CLEANING_UNZIP}"
rm -rf "$EFFECTIVE_SOURCE_PATH"
fi
echo -e "\n${GREEN}${STR_FINAL_SUCCESS}${NC}"
echo -e "${STR_FINAL_READY} ${GREEN}${FINAL_OUTPUT_DIR}/${NC}"
echo -e "${STR_FINAL_FILENAME} ${GREEN}${FINAL_FILENAME}${NC}"
# --- 7. EXECUTE FOR TESTING ---
echo ""
echo -e "${YELLOW}${STR_FINAL_LAUNCHING}${NC}"
"${FINAL_OUTPUT_DIR}/${FINAL_FILENAME}"