Hi, I was thinking about adding some blocks with animated textures into my game, but I'm a bit worried about the performance if large swathes of blocks are this type - e.g. water
I notice you comment "this can impact performance" next to the renderMaterial property (I imagine it's one face per exposed block face as it can't be greedy meshed).
Have you experienced any big performance issues using renderMaterial/to what extent?
Thanks :)