@@ -8,14 +8,14 @@ upscaling:
88 # - fsr (AMD FidelityFX Super Resolution)
99 # - nis (NVIDIA Image Scaling)
1010 # - cas (AMD FidelityFX Contrast Adaptive Sharpening)
11- method : fsr
11+ method : cas
1212 # control how much the render resolution is lowered. The renderScale factor is
1313 # applied to both width and height. So if renderScale is set to 0.5 and you
1414 # have a resolution of 2000x2000 configured in SteamVR, the resulting render
1515 # resolution is 1000x1000.
1616 # NOTE: this is different from how render scale works in SteamVR! A SteamVR
1717 # render scale of 0.5 would be equivalent to renderScale 0.707 in this mod!
18- renderScale : 0.77
18+ renderScale : 0.9
1919 # configure how much the image is sharpened during upscaling.
2020 # This parameter works differently for each of the upscaling methods, so you
2121 # will have to tweak it after you have chosen your preferred upscaling method.
@@ -48,7 +48,7 @@ upscaling:
4848# available on NVIDIA RTX and GTX 16xx cards.
4949fixedFoveated :
5050 # enable (true) or disable (false) fixed foveated rendering
51- enabled : false
51+ enabled : true
5252 # configure the end of the inner circle, which is the area that will be rendered at full resolution
5353 innerRadius : 0.6
5454 # configure the end of the second ring, which will be rendered at half resolution
@@ -57,6 +57,17 @@ fixedFoveated:
5757 outerRadius : 1.0
5858 # the remainder of the image will be rendered at 1/16th resolution
5959
60+ # when reducing resolution, prefer to keep horizontal (true) or vertical (false) resolution?
61+ favorHorizontal : true
62+
63+ # when applying fixed foveated rendering, vrperfkit will do its best to guess when the game
64+ # is rendering which eye to apply a proper foveation mask.
65+ # However, for some games the default guess may be wrong. In such instances, you can uncomment
66+ # and use the following option to change the order of rendering.
67+ # Use letters L (left), R (right) or S (skip) to mark the order in which the game renders to the
68+ # left or right eye, or skip a render target entirely.
69+ # overrideSingleEyeOrder: LRLRLR
70+
6071# Enabling debugMode will visualize the radius to which upscaling is applied (see above).
6172# It will also output additional log messages and regularly report how much GPU frame time
6273# the post-processing costs.
@@ -89,3 +100,5 @@ hotkeys:
89100 captureOutput : ["ctrl", "f8"]
90101 # toggle fixed foveated rendering
91102 toggleFixedFoveated : ["alt", "f1"]
103+ # toggle if you want to prefer horizontal or vertical resolution
104+ toggleFFRFavorHorizontal : ["alt", "f2"]
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