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The plugin launch the conversion also when we save the project #2

@5axes

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@5axes

gcode_dict = getattr(scene, "gcode_dict", {}) if not gcode_dict: # this also checks for an empty dict Logger.log("w", "Scene has no gcode to process") return

It prevent to launch the conversion if no Gcode have been calculated . But not if we save the project . Any solution to avoid this case ?

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