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I decided to maintain Materialize for Linux, Windows, and soon Mac.
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## Contact
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For sugestions, doubts or anything related to this program.
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For sugestions, doubts or anything related to this tool.
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Make an issue and we can talk about it.
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## Using
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To use, unity is not necessary, you can use like a normal application.
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Double click on the Materalize.exe and it will open.
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## Building
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I'm developing using Unity 2019.1.9f1, it is recomended to use it if you are building it yourself. You can try to downgrade or upgrade with unity but it may break some of the code.
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- The GUI is hidden when panning/rotating the material plane.
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### Native File Picker
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- Added a new native file/folder picker - Unity Standalone File Browser - https://github.com/gkngkc/UnityStandaloneFileBrowser - Thanks to @gkngkc for the amazing work.
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### Batch Textures Mode
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- You can export multiple textures using the same settings.
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### FPS Limiter
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- This will limit your fps to 30 60 or 120 for your high refresh rate monitors.
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## Changed from original
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### Save and Load Project
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- When you save your project, every map will be saved in the same place, with there respective types, ex:myTexture_Diffuse.png.
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- The extension used will be the one set in the GUI Panel.
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#### Suported extensions
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##### Save
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- jpg
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- Ability to bake AO into Diffuse Map *Planned for .40*
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- Add Texture Presets for Unreal Unity and Cryengine *Planned for .41*
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- Create update notification system *Planned for .40*
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