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🟢 [godot] create skeleton project
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6 files changed

+95
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.editorconfig

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# EditorConfig is awesome: https://editorconfig.org
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# top-most EditorConfig file
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root = true
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# Unix-style newlines with a newline ending every file
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[*]
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charset = utf-8
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end_of_line = lf
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insert_final_newline = true
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indent_style = tab
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indent_size = 8
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# shfmt
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switch_case_indent = true
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[*.md]
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indent_style = space
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indent_size = 2
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[*.{yml,yaml}]
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indent_style = space
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indent_size = 2
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[{justfile,*.just}]
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indent_style = space
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indent_size = 4

.gitattributes

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# Common settings that generally should always be used with your language specific settings
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# Auto detect text files and perform LF normalization
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* text=auto
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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#
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# The above will handle all files NOT found below

.gitignore

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# repo-level cache for justfiles, etc.
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/.cache
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# our hugo run artifact
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/public.prev
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# tasks for this repo are in github actions
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/TODO.md
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# Godot 4+ specific ignores
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.godot/
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/android/

icon.svg

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icon.svg.import

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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b5n2ltkmxhpct"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false

project.godot

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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="FINI Clock"
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config/features=PackedStringArray("4.5", "Mobile")
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config/icon="res://icon.svg"
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[rendering]
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renderer/rendering_method="mobile"

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