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Description
Summary
Create a build pipeline and configuration for generating a native macOS application from the Godot 4.5 project.
Tasks
- Configure Godot export templates for macOS
- Set up macOS export preset in project settings
- Configure app signing and notarization (if applicable)
- Add macOS build recipe to justfile
- Document macOS build process in README or docs
- Test the macOS build on actual hardware
Notes
- Godot 4.5 supports macOS export with the desktop rendering method
- May need to adjust rendering method from "mobile" to support desktop platforms
- Consider universal binary (x86_64 + arm64) for broad compatibility
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