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Generate macOS application buildΒ #9

@chicks-net

Description

@chicks-net

Summary

Create a build pipeline and configuration for generating a native macOS application from the Godot 4.5 project.

Tasks

  • Configure Godot export templates for macOS
  • Set up macOS export preset in project settings
  • Configure app signing and notarization (if applicable)
  • Add macOS build recipe to justfile
  • Document macOS build process in README or docs
  • Test the macOS build on actual hardware

Notes

  • Godot 4.5 supports macOS export with the desktop rendering method
  • May need to adjust rendering method from "mobile" to support desktop platforms
  • Consider universal binary (x86_64 + arm64) for broad compatibility

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