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Based on your feedback, I've reverted some recent changes to simplify the file structure and address a potential build error you encountered on Mac.
Specifically, I have:
1. **Removed `.asmdef` from `editor/app/src/`**: The editor scripts in this directory will now be compiled into the default editor assembly.
2. **Removed `FirebaseAnalyticsEditorConstants.cs` and reverted its usage**:
* `editor/app/src/DllLocationPatcher.cs` now uses hardcoded strings for DLL names, paths, and type lookups.
* `editor/app/src/AnalyticsPlayModeSetup.cs` now uses hardcoded strings for DLL names, paths, and type lookups.
The goal here is to make things simpler and resolve the Mac build error (`CS0103: The name 'FirebaseAnalyticsEditorConstants' does not exist in the current context`) by removing the file that seemed to be causing the issue. If the build error continues on your Mac, I'll investigate further with this simplified setup.
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