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Thanks to the socket fallback, out-of-band neighbor solicitation
is no longer required. When starting up (with an empty neighbor
table), Firedancer steers all packets through sockets.
This socket traffic will slowely populate the neighbor table with
entries, which then causes traffic to get steered over the high
performance path.
Copy file name to clipboardExpand all lines: book/api/metrics-generated.md
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| <spanclass="metrics-name">netlnk_​interface_​count</span> | gauge | Number of network interfaces |
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| <spanclass="metrics-name">netlnk_​route_​count</span><br/>{route_​table="<spanclass="metrics-enum">local</span>"} | gauge | Number of IPv4 routes (Local) |
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| <spanclass="metrics-name">netlnk_​route_​count</span><br/>{route_​table="<spanclass="metrics-enum">main</span>"} | gauge | Number of IPv4 routes (Main) |
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| <spanclass="metrics-name">netlnk_​neigh_​probe_​sent</span> | counter | Number of neighbor solicit requests sent to kernel |
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| <spanclass="metrics-name">netlnk_​neigh_​probe_​fails</span> | counter | Number of neighbor solicit requests that failed to send (kernel too slow) |
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| <spanclass="metrics-name">netlnk_​neigh_​probe_​rate_​limit_​host</span> | counter | Number of neighbor solicit that exceeded the per-host rate limit |
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| <spanclass="metrics-name">netlnk_​neigh_​probe_​rate_​limit_​global</span> | counter | Number of neighbor solicit that exceeded the global rate limit |
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