From 04910ebe676608531497204999aa2d9fe1ecb996 Mon Sep 17 00:00:00 2001 From: oli Date: Tue, 2 Apr 2024 11:52:45 +0200 Subject: [PATCH] White stars instead of gray - minor graphical improvement Changed material in function addStar() from MeshStandardMaterial to MeshBasicMaterial to let stars shine white instead of grey (for some versions of three.js). --- main.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main.js b/main.js index 26e5545..021b98e 100644 --- a/main.js +++ b/main.js @@ -22,7 +22,7 @@ renderer.render(scene, camera); // Torus const geometry = new THREE.TorusGeometry(10, 3, 16, 100); -const material = new THREE.MeshStandardMaterial({ color: 0xff6347 }); +const material = new THREE.MeshBasicMaterial({ color: 0xff6347 }); const torus = new THREE.Mesh(geometry, material); scene.add(torus);