22
33namespace ActorValueHelper
44{
5- auto StringToActorValue (const RE::BSFixedString& a_string) -> RE::ActorValue
6- {
7- std::string S (a_string);
8-
9- std::transform (S.begin (), S.end (), S.begin (),
10- [](unsigned char c) { return std::tolower (c); });
11-
12- if (S == " none" )
13- return RE::ActorValue::kNone ;
14- if (S == " aggression" )
15- return RE::ActorValue::kAggresion ;
16- if (S == " confidence" )
17- return RE::ActorValue::kConfidence ;
18- if (S == " energy" )
19- return RE::ActorValue::kEnergy ;
20- if (S == " morality" )
21- return RE::ActorValue::kMorality ;
22- if (S == " mood" )
23- return RE::ActorValue::kMood ;
24- if (S == " assistance" )
25- return RE::ActorValue::kAssistance ;
26- if (S == " onehanded" )
27- return RE::ActorValue::kOneHanded ;
28- if (S == " twohanded" )
29- return RE::ActorValue::kTwoHanded ;
30- if (S == " archery" )
31- return RE::ActorValue::kArchery ;
32- if (S == " block" )
33- return RE::ActorValue::kBlock ;
34- if (S == " smithing" )
35- return RE::ActorValue::kSmithing ;
36- if (S == " heavyarmor" )
37- return RE::ActorValue::kHeavyArmor ;
38- if (S == " lightarmor" )
39- return RE::ActorValue::kLightArmor ;
40- if (S == " pickpocket" )
41- return RE::ActorValue::kPickpocket ;
42- if (S == " lockpicking" )
43- return RE::ActorValue::kLockpicking ;
44- if (S == " sneak" )
45- return RE::ActorValue::kSneak ;
46- if (S == " alchemy" )
47- return RE::ActorValue::kAlchemy ;
48- if (S == " speech" )
49- return RE::ActorValue::kSpeech ;
50- if (S == " alteration" )
51- return RE::ActorValue::kAlteration ;
52- if (S == " conjuration" )
53- return RE::ActorValue::kConjuration ;
54- if (S == " destruction" )
55- return RE::ActorValue::kDestruction ;
56- if (S == " illusion" )
57- return RE::ActorValue::kIllusion ;
58- if (S == " restoration" )
59- return RE::ActorValue::kRestoration ;
60- if (S == " enchanting" )
61- return RE::ActorValue::kEnchanting ;
62- if (S == " health" )
63- return RE::ActorValue::kHealth ;
64- if (S == " magicka" )
65- return RE::ActorValue::kMagicka ;
66- if (S == " stamina" )
67- return RE::ActorValue::kStamina ;
68- if (S == " healrate" )
69- return RE::ActorValue::kHealRate ;
70- if (S == " magickarate" )
71- return RE::ActorValue::kMagickaRate ;
72- if (S == " staminarate" )
73- return RE::ActorValue::KStaminaRate;
74- if (S == " speedmult" )
75- return RE::ActorValue::kSpeedMult ;
76- if (S == " inventoryweight" )
77- return RE::ActorValue::kInventoryWeight ;
78- if (S == " carryweight" )
79- return RE::ActorValue::kCarryWeight ;
80- if (S == " criticalchance" )
81- return RE::ActorValue::kCriticalChance ;
82- if (S == " meleedamage" )
83- return RE::ActorValue::kMeleeDamage ;
84- if (S == " unarmeddamage" )
85- return RE::ActorValue::kUnarmedDamage ;
86- if (S == " mass" )
87- return RE::ActorValue::kMass ;
88- if (S == " voicepoints" )
89- return RE::ActorValue::kVoicePoints ;
90- if (S == " voicerate" )
91- return RE::ActorValue::kVoiceRate ;
92- if (S == " damageresist" )
93- return RE::ActorValue::kDamageResist ;
94- if (S == " poisonresist" )
95- return RE::ActorValue::kPoisonResist ;
96- if (S == " resistfire" )
97- return RE::ActorValue::kResistFire ;
98- if (S == " resistshock" )
99- return RE::ActorValue::kResistShock ;
100- if (S == " resistfrost" )
101- return RE::ActorValue::kResistFrost ;
102- if (S == " resistmagic" )
103- return RE::ActorValue::kResistMagic ;
104- if (S == " resistdisease" )
105- return RE::ActorValue::kResistDisease ;
106- if (S == " perceptioncondition" )
107- return RE::ActorValue::kUnknown46 ;
108- if (S == " endurancecondition" )
109- return RE::ActorValue::kUnknown47 ;
110- if (S == " leftattackcondition" )
111- return RE::ActorValue::kUnknown48 ;
112- if (S == " rightattackcondition" )
113- return RE::ActorValue::kUnknown49 ;
114- if (S == " leftmobilitycondition" )
115- return RE::ActorValue::kUnknown50 ;
116- if (S == " rightmobilitycondition" )
117- return RE::ActorValue::kUnknown51 ;
118- if (S == " braincondition" )
119- return RE::ActorValue::kUnknown52 ;
120- if (S == " paralysis" )
121- return RE::ActorValue::kParalysis ;
122- if (S == " invisibility" )
123- return RE::ActorValue::kInvisibility ;
124- if (S == " nighteye" )
125- return RE::ActorValue::kNightEye ;
126- if (S == " detectliferange" )
127- return RE::ActorValue::kDetectLifeRange ;
128- if (S == " waterbreathing" )
129- return RE::ActorValue::kWaterBreathing ;
130- if (S == " waterwalking" )
131- return RE::ActorValue::kWaterWalking ;
132- if (S == " unknown59" )
133- return RE::ActorValue::kUnknown59 ;
134- if (S == " fame" )
135- return RE::ActorValue::kFame ;
136- if (S == " infamy" )
137- return RE::ActorValue::kInfamy ;
138- if (S == " jumpingbonus" )
139- return RE::ActorValue::kJumpingBonus ;
140- if (S == " wardpower" )
141- return RE::ActorValue::kWardPower ;
142- if (S == " rightitemcharge" )
143- return RE::ActorValue::kRightItemCharge ;
144- if (S == " armorperks" )
145- return RE::ActorValue::kArmorPerks ;
146- if (S == " shieldperks" )
147- return RE::ActorValue::kShieldPerks ;
148- if (S == " warddeflection" )
149- return RE::ActorValue::kWardDeflection ;
150- if (S == " variable01" )
151- return RE::ActorValue::kVariable01 ;
152- if (S == " variable02" )
153- return RE::ActorValue::kVariable02 ;
154- if (S == " variable03" )
155- return RE::ActorValue::kVariable03 ;
156- if (S == " variable04" )
157- return RE::ActorValue::kVariable04 ;
158- if (S == " variable05" )
159- return RE::ActorValue::kVariable05 ;
160- if (S == " variable06" )
161- return RE::ActorValue::kVariable06 ;
162- if (S == " variable07" )
163- return RE::ActorValue::kVariable07 ;
164- if (S == " variable08" )
165- return RE::ActorValue::kVariable08 ;
166- if (S == " variable09" )
167- return RE::ActorValue::kVariable09 ;
168- if (S == " variable10" )
169- return RE::ActorValue::kVariable10 ;
170- if (S == " bowspeedbonus" )
171- return RE::ActorValue::kBowSpeedBonus ;
172- if (S == " favoractive" )
173- return RE::ActorValue::kFavorActive ;
174- if (S == " favorsperday" )
175- return RE::ActorValue::kFavorsPerDay ;
176- if (S == " favorsperdaytimer" )
177- return RE::ActorValue::kFavorsPerDayTimer ;
178- if (S == " leftitemcharge" )
179- return RE::ActorValue::kLeftItemCharge ;
180- if (S == " absorbchance" )
181- return RE::ActorValue::kAbsorbChance ;
182- if (S == " blindness" )
183- return RE::ActorValue::kBlindness ;
184- if (S == " weaponspeedmult" )
185- return RE::ActorValue::kWeaponSpeedMult ;
186- if (S == " shoutrecoverymult" )
187- return RE::ActorValue::kShoutRecoveryMult ;
188- if (S == " bowstaggerbonus" )
189- return RE::ActorValue::kBowStaggerBonus ;
190- if (S == " telekinesis" )
191- return RE::ActorValue::kTelekinesis ;
192- if (S == " favorpointsbonus" )
193- return RE::ActorValue::kFavorPointsBonus ;
194- if (S == " lastbribedintimidated" )
195- return RE::ActorValue::kLastBribedIntimidated ;
196- if (S == " lastflattered" )
197- return RE::ActorValue::kLastFlattered ;
198- if (S == " movementnoisemult" )
199- return RE::ActorValue::kMovementNoiseMult ;
200- if (S == " bypassvendorstolencheck" )
201- return RE::ActorValue::kBypassVendorStolenCheck ;
202- if (S == " bypassvendorkeywordcheck" )
203- return RE::ActorValue::kBypassVendorKeywordCheck ;
204- if (S == " waitingforplayer" )
205- return RE::ActorValue::kWaitingForPlayer ;
206- if (S == " onehandedmodifier" )
207- return RE::ActorValue::kOneHandedModifier ;
208- if (S == " twohandedmodifier" )
209- return RE::ActorValue::kTwoHandedModifier ;
210- if (S == " marksmanmodifier" )
211- return RE::ActorValue::kMarksmanModifier ;
212- if (S == " blockmodifier" )
213- return RE::ActorValue::kBlockModifier ;
214- if (S == " smithingmodifier" )
215- return RE::ActorValue::kSmithingModifier ;
216- if (S == " heavyarmormodifier" )
217- return RE::ActorValue::kHeavyArmorModifier ;
218- if (S == " lightarmormodifier" )
219- return RE::ActorValue::kLightArmorModifier ;
220- if (S == " pickpocketmodifier" )
221- return RE::ActorValue::kPickpocketModifier ;
222- if (S == " lockpickingmodifier" )
223- return RE::ActorValue::kLockpickingModifier ;
224- if (S == " sneakingmodifier" )
225- return RE::ActorValue::kSneakingModifier ;
226- if (S == " alchemymodifier" )
227- return RE::ActorValue::kAlchemyModifier ;
228- if (S == " speechcraftmodifier" )
229- return RE::ActorValue::kSpeechcraftModifier ;
230- if (S == " alterationmodifier" )
231- return RE::ActorValue::kAlterationModifier ;
232- if (S == " conjurationmodifier" )
233- return RE::ActorValue::kConjurationModifier ;
234- if (S == " destructionmodifier" )
235- return RE::ActorValue::kDestructionModifier ;
236- if (S == " illusionmodifier" )
237- return RE::ActorValue::kIllusionModifier ;
238- if (S == " restorationmodifier" )
239- return RE::ActorValue::kRestorationModifier ;
240- if (S == " enchantingmodifier" )
241- return RE::ActorValue::kEnchantingModifier ;
242- if (S == " onehandedskilladvance" )
243- return RE::ActorValue::kOneHandedSkillAdvance ;
244- if (S == " twohandedskilladvance" )
245- return RE::ActorValue::kTwoHandedSkillAdvance ;
246- if (S == " marksmanskilladvance" )
247- return RE::ActorValue::kMarksmanSkillAdvance ;
248- if (S == " blockskilladvance" )
249- return RE::ActorValue::kBlockSkillAdvance ;
250- if (S == " smithingskilladvance" )
251- return RE::ActorValue::kSmithingSkillAdvance ;
252- if (S == " heavyarmorskilladvance" )
253- return RE::ActorValue::kHeavyArmorSkillAdvance ;
254- if (S == " lightarmorskilladvance" )
255- return RE::ActorValue::kLightArmorSkillAdvance ;
256- if (S == " pickpocketskilladvance" )
257- return RE::ActorValue::kPickpocketSkillAdvance ;
258- if (S == " lockpickingskilladvance" )
259- return RE::ActorValue::kLockpickingSkillAdvance ;
260- if (S == " sneakingskilladvance" )
261- return RE::ActorValue::kSneakingSkillAdvance ;
262- if (S == " alchemyskilladvance" )
263- return RE::ActorValue::kAlchemySkillAdvance ;
264- if (S == " speechcraftskilladvance" )
265- return RE::ActorValue::kSpeechcraftSkillAdvance ;
266- if (S == " alterationskilladvance" )
267- return RE::ActorValue::kAlterationSkillAdvance ;
268- if (S == " conjurationskilladvance" )
269- return RE::ActorValue::kConjurationSkillAdvance ;
270- if (S == " destructionskilladvance" )
271- return RE::ActorValue::kDestructionSkillAdvance ;
272- if (S == " illusionskilladvance" )
273- return RE::ActorValue::kIllusionSkillAdvance ;
274- if (S == " restorationskilladvance" )
275- return RE::ActorValue::kRestorationSkillAdvance ;
276- if (S == " enchantingskilladvance" )
277- return RE::ActorValue::kEnchantingSkillAdvance ;
278- if (S == " leftweaponspeedmultiply" )
279- return RE::ActorValue::kLeftWeaponSpeedMultiply ;
280- if (S == " dragonsouls" )
281- return RE::ActorValue::kDragonSouls ;
282- if (S == " combathealthregenmultiply" )
283- return RE::ActorValue::kCombatHealthRegenMultiply ;
284- if (S == " onehandedpowermodifier" )
285- return RE::ActorValue::kOneHandedPowerModifier ;
286- if (S == " twohandedpowermodifier" )
287- return RE::ActorValue::kTwoHandedPowerModifier ;
288- if (S == " marksmanpowermodifier" )
289- return RE::ActorValue::kMarksmanPowerModifier ;
290- if (S == " blockpowermodifier" )
291- return RE::ActorValue::kBlockPowerModifier ;
292- if (S == " smithingpowermodifier" )
293- return RE::ActorValue::kSmithingPowerModifier ;
294- if (S == " heavyarmorpowermodifier" )
295- return RE::ActorValue::kHeavyArmorPowerModifier ;
296- if (S == " lightarmorpowermodifier" )
297- return RE::ActorValue::kLightArmorPowerModifier ;
298- if (S == " pickpocketpowermodifier" )
299- return RE::ActorValue::kPickpocketPowerModifier ;
300- if (S == " lockpickingpowermodifier" )
301- return RE::ActorValue::kLockpickingPowerModifier ;
302- if (S == " sneakingpowermodifier" )
303- return RE::ActorValue::kSneakingPowerModifier ;
304- if (S == " alchemypowermodifier" )
305- return RE::ActorValue::kAlchemyPowerModifier ;
306- if (S == " speechcraftpowermodifier" )
307- return RE::ActorValue::kSpeechcraftPowerModifier ;
308- if (S == " alterationpowermodifier" )
309- return RE::ActorValue::kAlterationPowerModifier ;
310- if (S == " conjurationpowermodifier" )
311- return RE::ActorValue::kConjurationPowerModifier ;
312- if (S == " destructionpowermodifier" )
313- return RE::ActorValue::kDestructionPowerModifier ;
314- if (S == " illusionpowermodifier" )
315- return RE::ActorValue::kIllusionPowerModifier ;
316- if (S == " restorationpowermodifier" )
317- return RE::ActorValue::kRestorationPowerModifier ;
318- if (S == " enchantingpowermodifier" )
319- return RE::ActorValue::kEnchantingPowerModifier ;
320- if (S == " dragonrend" )
321- return RE::ActorValue::kDragonRend ;
322- if (S == " attackdamagemult" )
323- return RE::ActorValue::kAttackDamageMult ;
324- if (S == " healratemult" )
325- return RE::ActorValue::kHealRateMult ;
326- if (S == " magickaratemult" )
327- return RE::ActorValue::kMagickaRateMult ;
328- if (S == " staminaratemult" )
329- return RE::ActorValue::kStaminaRateMult ;
330- if (S == " werewolfperks" )
331- return RE::ActorValue::kWerewolfPerks ;
332- if (S == " vampireperks" )
333- return RE::ActorValue::kVampirePerks ;
334- if (S == " grabactoroffset" )
335- return RE::ActorValue::kGrabActorOffset ;
336- if (S == " grabbed" )
337- return RE::ActorValue::kGrabbed ;
338- if (S == " deprecated05" )
339- return RE::ActorValue::kUnknown162 ;
340- if (S == " reflectdamage" )
341- return RE::ActorValue::kReflectDamage ;
342-
343- return RE::ActorValue::kNone ;
344- }
345-
3465 auto ActorValueToString (const RE::ActorValue a_actorValue) -> RE::BSFixedString
3476 {
3487 switch (a_actorValue) {
@@ -365,7 +24,7 @@ namespace ActorValueHelper
36524 case RE::ActorValue::kTwoHanded :
36625 return " TwoHanded" ;
36726 case RE::ActorValue::kArchery :
368- return " Archery " ;
27+ return " Marksman " ;
36928 case RE::ActorValue::kBlock :
37029 return " Block" ;
37130 case RE::ActorValue::kSmithing :
@@ -383,7 +42,7 @@ namespace ActorValueHelper
38342 case RE::ActorValue::kAlchemy :
38443 return " Alchemy" ;
38544 case RE::ActorValue::kSpeech :
386- return " Speech " ;
45+ return " Speechcraft " ;
38746 case RE::ActorValue::kAlteration :
38847 return " Alteration" ;
38948 case RE::ActorValue::kConjuration :
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