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Cannot read property 'boundingSphere' of undefined #231
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Hi,
I'm new to threejs and facing the above error in the code while executing the below code. Can someone help?
`import React, { Component } from 'react';
import React3 from 'react-three-renderer';
import * as THREE from 'three';
import _ from 'lodash';
import LoaderSemantic from './Loader';
class Graph3D extends Component {
constructor(props, context) {
super(props, context);
this.cameraPosition = new THREE.Vector3(-3.0, 3.0, 5.5);
this.xAxis = new THREE.Vector3(1, 0, 0);
this.yAxis = new THREE.Vector3(0, 1, 0);
this.zAxis = new THREE.Vector3(0, 0, 1);
this.headLength = 0.03;
this.headWidth = 0.018;
this.state = {
canvasWidth: 0.3,
canvasHeight: 0.3,
font: null,
loaded: false,
vectorTextSize: 0.03,
vectorTextHeight: 0.001,
axisTextSize: 0.03,import React, { Component } from 'react';
import React3 from 'react-three-renderer';
import * as THREE from 'three';
import _ from 'lodash';
import LoaderSemantic from './Loader';
class Graph3D extends Component {
constructor(props, context) {
super(props, context);
this.cameraPosition = new THREE.Vector3(-3.0, 3.0, 5.5);
this.xAxis = new THREE.Vector3(1, 0, 0);
this.yAxis = new THREE.Vector3(0, 1, 0);
this.zAxis = new THREE.Vector3(0, 0, 1);
this.headLength = 0.03;
this.headWidth = 0.018;
this.state = {
canvasWidth: 0.3,
canvasHeight: 0.3,
font: null,
loaded: false,
vectorTextSize: 0.03,
vectorTextHeight: 0.001,
axisTextSize: 0.03,
axisTextHeight: 0.001,
vectorOrigin: new THREE.Vector3(0, 0, 0),
};
this.onAnimate = () => {
// we will get this callback every frame
this.textFaceToCamera();
};
}
componentDidMount() {
/*eslint-disable*/
if (!this.state.loaded) {
this.setState({ loaded: true })
}
/*eslint-enable*/
}
componentWillReceiveProps(nextProps) {
}
componentDidUpdate(prevProps, prevState) {
const [wrapper] = document.getElementsByClassName('affective-bars-wrapper');
if (wrapper) {
const width = wrapper.clientWidth;
const height = wrapper.clientHeight;
/*eslint-disable*/
if (this.state.canvasHeight !== height || this.state.canvasWidth !== width) {
this.setState({ canvasHeight: height, canvasWidth: width });
}
/*eslint-enable*/
}
}
componentWillUnmount() {
}
render() {
const {
canvasWidth,
canvasHeight,
vectorOrigin,
vectorTextSize,
vectorTextHeight,
font,
loaded,
} = this.state;
const { points, centroids } = this.props.graphData;
return (<div>
{!loaded && <LoaderSemantic />}
<React3
mainCamera="camera" // this points to the perspectiveCamera which has the name set to "camera" below
width={canvasWidth}
height={canvasHeight}
clearColor={'#ffffff'}
antialias
pixelRatio={2}
>
<scene ref={(ref) => { this.scene = ref; }}>
<perspectiveCamera
name="camera"
fov={45}
aspect={canvasWidth / canvasHeight}
near={1}
far={1000}
position={this.cameraPosition}
ref={(ref) => { this.camera = ref; }}
/>
{ points &&
points.map(p => (
<points key={p.clusterId} position={new THREE.Vector3(p.xdim, p.ydim, p.zdim)}>
<pointsMaterial
color={'#6ddff2'}
/>
</points>
))
}
</scene>
</React3>
</div>);
}
}
export default Graph3D;
axisTextHeight: 0.001,
vectorOrigin: new THREE.Vector3(0, 0, 0),
};
this.onAnimate = () => {
// we will get this callback every frame
this.textFaceToCamera();
};
}
componentDidMount() {
/*eslint-disable*/
if (!this.state.loaded) {
this.setState({ loaded: true })
}
/*eslint-enable*/
}
componentWillReceiveProps(nextProps) {
}
componentDidUpdate(prevProps, prevState) {
const [wrapper] = document.getElementsByClassName('affective-bars-wrapper');
if (wrapper) {
const width = wrapper.clientWidth;
const height = wrapper.clientHeight;
/*eslint-disable*/
if (this.state.canvasHeight !== height || this.state.canvasWidth !== width) {
this.setState({ canvasHeight: height, canvasWidth: width });
}
/*eslint-enable*/
}
}
componentWillUnmount() {
}
render() {
const {
canvasWidth,
canvasHeight,
vectorOrigin,
vectorTextSize,
vectorTextHeight,
font,
loaded,
} = this.state;
const { points, centroids } = this.props.graphData;
return (<div>
{!loaded && <LoaderSemantic />}
<React3
mainCamera="camera" // this points to the perspectiveCamera which has the name set to "camera" below
width={canvasWidth}
height={canvasHeight}
clearColor={'#ffffff'}
antialias
pixelRatio={2}
>
<scene ref={(ref) => { this.scene = ref; }}>
<perspectiveCamera
name="camera"
fov={45}
aspect={canvasWidth / canvasHeight}
near={1}
far={1000}
position={this.cameraPosition}
ref={(ref) => { this.camera = ref; }}
/>
{ points &&
points.map(p => (
<points key={p.clusterId} position={new THREE.Vector3(p.xdim, p.ydim, p.zdim)}>
<pointsMaterial
color={'#6ddff2'}
/>
</points>
))
}
</scene>
</React3>
</div>);
}
}
export default Graph3D;
`
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