@@ -9,7 +9,7 @@ void main() {
99 group ('uniform bindings' , () {
1010 test ('can bind a vec3 a slot' , () {
1111 final slot = UniformSlot .value ('Vertex' , {'position' });
12- final shader = createShader ([slot]);
12+ final shader = _createShader ([slot]);
1313
1414 shader.setVector3 ('Vertex.position' , Vector3 (7 , 8 , 9 ));
1515
@@ -20,7 +20,7 @@ void main() {
2020
2121 test ('can bind multiple vector slots' , () {
2222 final slot = UniformSlot .value ('AmbientLight' , {'color' , 'position' });
23- final shader = createShader ([slot]);
23+ final shader = _createShader ([slot]);
2424
2525 shader.setVector3 ('AmbientLight.position' , Vector3 (7 , 8 , 9 ));
2626 shader.setVector4 ('AmbientLight.color' , Vector4 (4 , 3 , 2 , 1 ));
@@ -36,7 +36,7 @@ void main() {
3636
3737 test ('can bind a mat4 a slot' , () {
3838 final slot = UniformSlot .value ('Vertex' , {'camera' });
39- final shader = createShader ([slot]);
39+ final shader = _createShader ([slot]);
4040
4141 shader.setMatrix4 ('Vertex.camera' , Matrix4 .identity ());
4242
@@ -47,7 +47,7 @@ void main() {
4747
4848 test ('can bind a vec3 to an array slot' , () {
4949 final slot = UniformSlot .array ('Light' , {'position' });
50- final shader = createShader ([slot]);
50+ final shader = _createShader ([slot]);
5151
5252 shader.setVector3 ('Light[0].position' , Vector3 (7 , 8 , 9 ));
5353
@@ -63,7 +63,7 @@ void main() {
6363 UniformSlot .value ('Material' , {'color' , 'metallic' }),
6464 UniformSlot .array ('Light' , {'position' , 'color' }),
6565 ];
66- final shader = createShader (slots);
66+ final shader = _createShader (slots);
6767
6868 shader.setVector3 ('Vertex.position' , Vector3 (1 , 2 , 3 ));
6969 shader.setVector4 ('Material.color' , Vector4 (4 , 3 , 2 , 1 ));
@@ -105,7 +105,7 @@ void main() {
105105 });
106106}
107107
108- Shader createShader (List <UniformSlot > slots) {
108+ Shader _createShader (List <UniformSlot > slots) {
109109 return Shader (
110110 name: '-test-' ,
111111 slots: slots,
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