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fix(builder-playground): config-playground.toml tweaks for playground DX (#364)
## 📝 Summary While getting flashbots/builder-playground#37 working I ran into a couple DX gotchas with the current `config-playground.toml` file. ## 💡 Motivation and Context - The `parallel` algoirthm was pegging all my CPUs at 100%. Also figured just running `mgp-ordering` is enough. - Having a random coinbase made it harder to test block building since we only build profitable blocks. IIRC we now have a setting to build always, but I still think it's cleaner to use the prefunded accounts from the playground. - Having debug logs helped a ton tracking down pectra issues, so I expect it's useful any time anyone is using the playground for development. --- ## ✅ I have completed the following steps: * [ ] Run `make lint` * [ ] Run `make test` * [ ] Added tests (if applicable)
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config-playground.toml

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@@ -3,5 +3,7 @@ chain = "$HOME/.playground/devnet/genesis.json"
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reth_datadir = "$HOME/.playground/devnet/data_reth"
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relay_secret_key = "5eae315483f028b5cdd5d1090ff0c7618b18737ea9bf3c35047189db22835c48"
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el_node_ipc_path = "$HOME/.playground/devnet/reth.ipc"
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live_builders = ["mp-ordering", "mgp-ordering", "parallel"]
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live_builders = ["mgp-ordering"]
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enabled_relays = ["playground"]
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log_level = "info,rbuilder=debug"
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coinbase_secret_key = "ac0974bec39a17e36ba4a6b4d238ff944bacb478cbed5efcae784d7bf4f2ff80"

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