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args: use GBARUNNER3_PATH as ndsPath when checking icon/title
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source/args.cpp

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@@ -199,6 +199,9 @@ bool argsNdsPath(const std::string& filePath, std::string& ndsPath) {
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return true;
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} else if (strCaseEnd(filePath, ARG_EXT)) {
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return parseArgFileNds(filePath, ndsPath);
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} else if (strCaseEnd(filePath, GBA_EXT)) {
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ndsPath = GBARUNNER3_PATH;
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return true;
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} else {
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// This is a data file associated with a handler NDS by an ext file
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string extPath;

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