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Is there any way that this could work for RTNeat, and if so how? #6

@ghost

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I know this project has been most likely abandoned but I've gotten it working and it seems like the most up to date version for Unity so I thought I'd try to ask. I want to do a constant simulation where instead of restarting, a failing evolution dies off (Like the Bibites project). Is that possible with this this library?

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