You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- Set a target for meat, and never worry about designating hunting manually again!
@@ -37,12 +39,14 @@ The Production and Import & Export tabs are still disabled due to a lack of time
37
39
**Import & Export**
38
40
== coming back soon(tm) ==
39
41
40
-

42
+

43
+
41
44
You can manually set jobs in the new Manager tab on the bottom of the screen. Once set, a colonist with the manager skill and worktype enabled will go to a manager station to figure out the best way to assign designations.
42
45
Periodically, the manager will check if the assigned designations are still up-to-date, and make changes or delete designations where required. The manager will not touch designations that are set manually, nor will managers create jobs. You're still the overlord.
43
46
In theory there is no real limit to the number of manager jobs that can be created.
- Requires a new save. Adds a worktype, which in my tests gave errors on old savegames. If you also have my Work Tab mod, you should be able to add this mod in an ongoing save.
47
51
48
52
@@ -62,6 +66,7 @@ In theory there is no real limit to the number of manager jobs that can be creat
62
66
- CrapoFR: French translation update
63
67
- maarxx: Various fixes and improvements
64
68
- rimpy-custom: Fix for Russian translation
69
+
- InsanityPrelude: Add AllWork tag to Managing WorkTypeDef (#181)
65
70
66
71

67
72
Please read [this guide](http://steamcommunity.com/sharedfiles/filedetails/?id=725234314) before creating a bug report,
@@ -87,4 +92,4 @@ Become a supporter and show your appreciation by buying me a coffee (or contribu
0 commit comments