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Fix errors on world map after loading.
Apparently calling base.ExposeData() is important.
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-2
lines changed

3 files changed

+3
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Assemblies/Fluffy_Tabs.dll

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Source/Fluffy_Tabs/Work/WorldObject_Priorities.cs

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@@ -29,7 +29,6 @@ public static WorldObject_Priorities Instance
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{
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get
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{
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// return null if called too damn early
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if ( _instance == null )
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_instance = UtilityWorldObjectManager.GetUtilityWorldObject<WorldObject_Priorities>();
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@@ -70,6 +69,8 @@ public static void NotifyAll_PrioritiesChanged()
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public override void ExposeData()
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{
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base.ExposeData();
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// scribe per-game settings
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Scribe_Values.LookValue( ref _dwarfTherapistMode, "DwarfTherapistMode", false );
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Scribe_Values.LookValue( ref _24Hours, "TwentyFourHourClock", true );

Source/SteamConfig.vdf

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@@ -40,7 +40,7 @@ This mod is licensed under the Creative Commons [url=http://creativecommons.org/
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This is version v0.16.1.0
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"
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"changenote" "Initial A16 update."
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"changenote" ""
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"publishedfileid" "725219116"
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}
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