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'Forced commit v0.16.0.0 [nolog]'
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About/About.xml

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<targetVersion>0.16.1393</targetVersion>
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<description>Provides a vastly more customizable work tab.
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Important
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&lt;size=24&gt;Important&lt;/size&gt;
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&lt;b&gt;Requires HugsLib&lt;/b&gt;
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This mod requires HugsLib to be loaded before it, or it will not function.
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&lt;b&gt;BETA release&lt;/b&gt;
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This should be considered a beta release. The basic functionality is confirmed to work, but there may be more elusive bugs still to be caught.
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Features
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&lt;size=24&gt;Features&lt;/size&gt;
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Various usability extentions to the ‘vanilla’ work tab; sorting by columns, toggling/changing priorities for entire columns at once, and creating presets.
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An extra detailed ‘Dwarf Therapist’ mode, that allows you to set priorities for the individual tasks within each job.
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Finally, a time scheduler to set priorities for a given time slot only - allows you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
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Notes
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&lt;size=24&gt;Notes&lt;/size&gt;
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With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it’s a sensible default. Changing these can lead to deadlock situations, so use the detailed tab at your own risk!
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Finally, there will never be an ‘autolabor’ mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a ‘bulletin board’ of jobs that need doing), it’s not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special excpetion coding.
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&lt;size=24&gt;Contributors&lt;/size&gt;
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FluffierThanThou
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tag:Fluffylicious
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</description>

Source/SteamConfig.vdf

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"contentfolder" "C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\WorkTab"
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"previewfile" "C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\WorkTab\About\Preview.png"
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"visibilitiy" "0"
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"title" "Work Tab"
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"title" "WorkTab"
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"description" "Provides a vastly more customizable work tab.
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[h1]Important[/h1]
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Finally, there will never be an ‘autolabor’ mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a ‘bulletin board’ of jobs that need doing), it’s not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special excpetion coding.
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[h1]Contributors[/h1]
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FluffierThanThou
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[h1]Think you found a bug?[/h1]
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Please read [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725234314]this guide[/url] before creating a bug report, and then create a bug report [url=https://github.com/FluffierThanThou/Fluffy_Tabs/issues]here[/url]
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