Releases: fluffy-mods/WorkTab
Work Tab v0.18.1.4
'Release v0.18.1.4 [nolog]'
Work Tab v0.18.1.3
add ui scaling/vertical labels issue to known issues section
Work Tab v0.18.1.2
Update ModSync.xml
Create ModSync.xml
Update Russian translation
slightly improve scaled rotation (#77) by using Verse.UI.RotateAroundPivot() instead of Unity.GUI.RotateAroundPivot().
Work Tab v0.18.1.0
'Release v0.18.1.0 [nolog]'
Work Tab v0.18.0.1
Work Tab v0.18.0.0
A18 (compiling)
remove legacy source
Work Tab v0.17.1.3
half-circle icon now indicates if any workgiver has a different scheduling from the whole worktype
Work Tab v0.17.1.2
Add Chinese translations (#63)
add collapse/expand icons
Work Tab v0.17.1.0
Provides a vastly more customizable work tab.
Important
Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other sources - these sources are not aware of the time schedule, and the priority will be set for the whole day. As such, this mod is currently incompatible with mods that dynamically change priorities (e.g. Force Pawn to do a Job).
Features
Various usability extentions to the 'vanilla' work tab;
- Work types can be expanded to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allows you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows.
- All functions are detailed in the tooltips, take a moment to hover over and read them!
Notes
With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!
Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.
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Contributors
- Bronytamin: Russian translation
- Duduluu: Chinese translation
- Eric Swanson: Help with time-dependent tooltips
- DoctorVanGogh: Help with typos in build script
Version
This is version v0.17.1.0
Changes
- add sorting by name (nickname)
- implement row functionality
- add some additional safeguards around job icon code, catch and log errors with a bit more information
- slightly refactor job icon logic, and initialize the database later
Work Tab v0.17.0.7
force priority recache after switching numeric/toggle mode
do not use numeric priorities when viewing toggled priorities
tweak scheduler icon offsets and deselect interaction
fully implement scheduler
margins around background indicators, better alignment of scheduled tip
add indicators for partially (time and/or subjobs) scheduled jobs
add some more job icons
implement copy/paste column
add sanity check for assigning disabled priorities (mostly for debugging purposes)
tweak play sounds settings toggles to behave more naturally
tweak scheduler tooltip, have sounds obey settings
implement user settings
cache tooltips and scheduled/partial status
add schedule tooltip
allow toggling scheduler, tweak scheduler placement/margins
force update of column size caches before expanding/collapsing worktypes
add timekeeper component
implement time bar
align time bar with workbox area