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Fix typo and other inconsistencies in glossary entries (#12917)
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src/data/glossary.yml

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The main responsibilities of the engine are as follows:
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1. Exposes the `dart:ui` API, which are the low-level primitives
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that the Flutter framework builds upon.
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that the Flutter [framework][] builds upon.
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2. Converts low-level drawing commands into pixels (also called
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_rasterization_, this includes Impeller and Skia).
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_rasterization_, this includes [Impeller][] and Skia).
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3. Responsible for launching and managing Dart's runtime.
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4. Responsible for laying out text.
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5. Responsible for asset resolution.
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Android Studio, and IntelliJ IDEA. It does not re-run `main` or
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`initState`; for that, use [hot restart][].
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[hot restart]: /resources/glossary/#hot-restart
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[hot restart]: /resources/glossary#hot-restart
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related_links:
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- text: "Hot reload documentation"
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link: "/tools/hot-reload"
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through constructor parameters.
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long_description: |-
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The process of passing data through multiple layers of widgets
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through constructor pareameterss, usually to reach a deeper descendant.
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through constructor parameters, usually to reach a deeper descendant.
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This pattern can become verbose, which is
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why other state management solutions
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(like `InheritedWidget` or `Provider`) are often used.
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When a widget's state changes, the Flutter framework
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rebuilds the necessary parts of the tree to update the UI.
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There are two primary types of widgets,
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including [`StatelessWidget`][], which have no mutable state, and
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The two primary types of widgets are
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[`StatelessWidget`][], which have no mutable state, and
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[`StatefulWidget`][], which have a persistent [state][] that can be updated.
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[`StatelessWidget`]: https://api.flutter.dev/flutter/widgets/StatelessWidget-class.html

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