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✏️ Add missing Q&A jumping in category.
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README.md

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@@ -27,6 +27,7 @@ An **assets picker** which looks like the one in WeChat, based on `photo_manager
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* [Classes Introduction](#classes-introduction-)
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* [`AssetEntity`](#assetentity)
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* [Frequent asked question](#frequent-asked-question-)
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* [How can I get path from the `AssetEntity` to integrate with `File` object, upload or edit?](#how-can-i-get-path-from-the-assetentity-to-integrate-with-file-object-upload-or-edit)
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* [Create `AssetEntity` from `File` or `Uint8List` (rawData)](#create-assetentity-from-file-or-uint8list-rawdata)
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* [Console warning 'Failed to find GeneratedAppGlideModule'](#glide-warning-failed-to-find-generatedappglidemodule)
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@@ -315,4 +316,4 @@ ref: [flutter_photo_manager#insert-new-item](https://github.com/CaiJingLong/flut
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W/Glide (21133): Failed to find GeneratedAppGlideModule. You should include an annotationProcessor complie dependency on com.github.bumptech.glide:compiler in you application ana a @GlideModule annotated AppGlideModule implementation or LibraryGlideModules will be silently ignored.
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```
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`Glide` needs annotation to keep singleton, prevent conflict between instances and versions, so while the photo manager uses `Glide` to implement image features, the project which import this should define its own `AppGlideModule`. See [Android](#android) section for implementation.
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`Glide` needs annotation to keep singleton, prevent conflict between instances and versions, so while the photo manager uses `Glide` to implement image features, the project which import this should define its own `AppGlideModule`. See [Android](#android) section for implementation.

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