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28 lines (21 loc) · 722 Bytes
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logic.h
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28 lines (21 loc) · 722 Bytes
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/* Game Logic interface routines and variables */
#include "netlogic.h"
/* From logic.cpp */
extern void LogicUsage(void);
extern int InitLogicData(void);
extern int LogicParseArgs(char ***argvptr, int *argcptr);
extern int InitLogic(void);
extern int InitPlayerSprites(void);
extern void HaltLogic(void);
extern void SetControl(unsigned char which, int toggle);
extern int SpecialKey(SDL_keysym key);
extern int GetScore(void);
/* From game.cpp */
extern void NewGame(void);
/* From about.cpp */
extern void DoAbout(void);
/* From blit.cpp (fastlogic) player.cpp (netlogic) */
extern Uint8 gPlayerShotColors[];
extern SDL_Surface *gPlayerShot;
extern Uint8 gEnemyShotColors[];
extern SDL_Surface *gEnemyShot;