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Converted final assets to Path objects
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assets/README.md

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# Creating High Quality GIF animations
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# Information about asset creation
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## Creating High Quality GIF animations
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Two scripts have been included inside the `tools` folder for ease of use, but the following instructions should allow for more custom-made GIFs
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ffmpeg -i animation.mp4 -vf palettegen palette.png
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ffmpeg -i animation.mp4 -i palette.png -filter_complex "fps=15,scale=-1:-1:flags=lanczos[x];[x][1:v]paletteuse" output.gif
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```
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## SVG assets
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Assets containing the word `workspace` e.g. `readme.workspace.svg` are the master
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document from which all other assets with similar names e.g. `readme.fpm.svg` are
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derived.
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> Note:
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> **The derived `SVG`s are converted to Paths in order to avoid any
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> potential problems with missing fonts.**
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Normal workflow:
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1. Edit the `.workspace.svg` file
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2. Copy the final asset to a separate `SVG` file.
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3. Adjust the `SVG` file size to just the size of the asset.
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4. Convert the final Object to Path.
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5. The final asset is ready to use.

assets/modern-fortran-logo.svg

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assets/readme.discourse.svg

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