@@ -18,15 +18,15 @@ void ani_shift_y(bm_t *bm, uint16_t *fb, int dir, int frame);
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void ani_scroll_x (bm_t * bm , uint16_t * fb , int dir );
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void ani_scroll_y (bm_t * bm , uint16_t * fb );
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- void ani_scroll_left (bm_t * bm , uint16_t * fb );
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- void ani_scroll_right (bm_t * bm , uint16_t * fb );
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- void ani_scroll_up (bm_t * bm , uint16_t * fb );
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- void ani_scroll_down (bm_t * bm , uint16_t * fb );
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- void ani_fixed (bm_t * bm , uint16_t * fb );
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- void ani_laser (bm_t * bm , uint16_t * fb );
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- void ani_snowflake (bm_t * bm , uint16_t * fb );
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- void ani_animation (bm_t * bm , uint16_t * fb );
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- void ani_picture (bm_t * bm , uint16_t * fb );
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+ int ani_scroll_left (bm_t * bm , uint16_t * fb );
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+ int ani_scroll_right (bm_t * bm , uint16_t * fb );
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+ int ani_scroll_up (bm_t * bm , uint16_t * fb );
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+ int ani_scroll_down (bm_t * bm , uint16_t * fb );
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+ int ani_fixed (bm_t * bm , uint16_t * fb );
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+ int ani_laser (bm_t * bm , uint16_t * fb );
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+ int ani_snowflake (bm_t * bm , uint16_t * fb );
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+ int ani_animation (bm_t * bm , uint16_t * fb );
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+ int ani_picture (bm_t * bm , uint16_t * fb );
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void ani_marque (bm_t * bm , uint16_t * fb , int step );
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void ani_flash (bm_t * bm , uint16_t * fb , int step );
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