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21 | 21 | extern "C" {
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22 | 22 | #endif
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23 | 23 |
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| 24 | +/** |
| 25 | + * @file network.c |
| 26 | + * @brief Network logic implementation for handling communication protocols and client types. |
| 27 | + * |
| 28 | + * This file contains the core logic for managing network communication in the application. |
| 29 | + * It is responsible for implementing various protocols and handling different types of clients |
| 30 | + * that interact with the system. The following details outline the key aspects of the network |
| 31 | + * logic: |
| 32 | + * |
| 33 | + * ## Supported Protocols: |
| 34 | + * 1. **TCP (Transmission Control Protocol):** |
| 35 | + * - Provides reliable, ordered, and error-checked delivery of data. |
| 36 | + * - Used for persistent connections and critical data exchange. |
| 37 | + * - Ensures data integrity and retransmission in case of packet loss. |
| 38 | + * |
| 39 | + * 2. **UDP (User Datagram Protocol):** |
| 40 | + * - Provides connectionless communication with minimal overhead. |
| 41 | + * - Suitable for real-time applications where speed is prioritized over reliability. |
| 42 | + * - Commonly used for streaming, gaming, and other low-latency scenarios. |
| 43 | + * |
| 44 | + * 3. **HTTP/HTTPS:** |
| 45 | + * - Supports web-based communication using the Hypertext Transfer Protocol. |
| 46 | + * - HTTPS ensures secure communication via SSL/TLS encryption. |
| 47 | + * - Used for RESTful APIs and web client interactions. |
| 48 | + * |
| 49 | + * 4. **WebSocket:** |
| 50 | + * - Enables full-duplex communication channels over a single TCP connection. |
| 51 | + * - Ideal for real-time applications such as chat systems and live updates. |
| 52 | + * |
| 53 | + * ## Client Types: |
| 54 | + * 1. **Standard Clients:** |
| 55 | + * - General-purpose clients that use standard protocols like HTTP or WebSocket. |
| 56 | + * - Typically include web browsers, mobile apps, and desktop applications. |
| 57 | + * |
| 58 | + * 2. **Embedded Clients:** |
| 59 | + * - Lightweight clients running on embedded systems or IoT devices. |
| 60 | + * - Often use UDP or custom lightweight protocols for communication. |
| 61 | + * |
| 62 | + * 3. **Service Clients:** |
| 63 | + * - Backend services or microservices that interact with the system. |
| 64 | + * - May use HTTP APIs, gRPC, or other service-to-service communication protocols. |
| 65 | + * |
| 66 | + * 4. **Real-Time Clients:** |
| 67 | + * - Clients requiring low-latency communication, such as gaming or streaming applications. |
| 68 | + * - Often rely on WebSocket or UDP for real-time data exchange. |
| 69 | + * |
| 70 | + * ## Supported Flags: |
| 71 | + * - **Protocol Flags:** |
| 72 | + * - `tcp`: Specifies the use of the TCP protocol. |
| 73 | + * - `udp`: Specifies the use of the UDP protocol. |
| 74 | + * - `http`: Specifies the use of the HTTP protocol. |
| 75 | + * - `https`: Specifies the use of the HTTPS protocol. |
| 76 | + * - `raw`: Specifies the use of raw sockets. |
| 77 | + * - `icmp`: Specifies the use of ICMP protocol. |
| 78 | + * - `sctp`: Specifies the use of SCTP protocol. |
| 79 | + * - `ftp`: Specifies the use of the FTP protocol. |
| 80 | + * - `ssh`: Specifies the use of the SSH protocol. |
| 81 | + * - `dns`: Specifies the use of the DNS protocol. |
| 82 | + * - `ntp`: Specifies the use of the NTP protocol. |
| 83 | + * - `smtp`: Specifies the use of the SMTP protocol. |
| 84 | + * - `pop3`: Specifies the use of the POP3 protocol. |
| 85 | + * - `imap`: Specifies the use of the IMAP protocol. |
| 86 | + * - `ldap`: Specifies the use of the LDAP protocol. |
| 87 | + * - `mqtt`: Specifies the use of the MQTT protocol. |
| 88 | + * |
| 89 | + * - **Client Type Flags:** |
| 90 | + * - `mail-server`: Represents a mail server client. |
| 91 | + * - `server`: Represents a general server client. |
| 92 | + * - `mail-client`: Represents a mail client. |
| 93 | + * - `client`: Represents a general client. |
| 94 | + * - `mail-bot`: Represents an automated mail bot client. |
| 95 | + * - `bot`: Represents a general bot client. |
| 96 | + * - `multicast`: Represents a multicast client. |
| 97 | + * - `broadcast`: Represents a broadcast client. |
| 98 | + * |
| 99 | + * ## Additional Notes: |
| 100 | + * - The implementation ensures scalability and fault tolerance for handling multiple clients |
| 101 | + * simultaneously. |
| 102 | + * - Security measures, such as encryption and authentication, are integrated to protect |
| 103 | + * communication channels. |
| 104 | + * - The file is designed to be modular, allowing easy extension for new protocols or client types. |
| 105 | + */ |
| 106 | + |
24 | 107 | typedef struct fossil_nstream_t fossil_nstream_t;
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25 | 108 |
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26 | 109 | typedef enum {
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