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Corrects a typo in Chapter 2's Art Handouts journal. It now reads "In a courtyard full of monsters…" from "Ina courtyard full of monsters… ." #1108
Adds the missing word (bolded) to the first sentence in the City Overview sub-section of the Free City of Grayhawk section: "The city is yours to make your own. A few important features and locations are described in the sections that follow… ." #1120
AppV2 Journals
Updates module journal classes to use the system's AppV2 classes.
Fully supports color scheme settings, including Table of Contents app (controlled by 'Interface' theme, currently).
Updates the rarity for Heward's Hand Haversack, Bag of Holding, and other magic items that were missing their rarity. #1211
Rod of Alertness
Renames "Plant Rod" activity to "Protective Aura" to directly associate it with the item's text.
Adds Active Effect granting advantage on perception and initiative checks. #1341
Quiver of Ehlonna
Corrects internal containers (long, short, and midsize compartment) to have Item Count limits of 6, 60, and 18, respectively. #1253
Boots of Speed
Updates activation for Boots of Speed to Bonus Action from Action. #1243
Boots of Elvenkind
Adds Active Effect with stealth advantage changes.
Cloak of the Bat
Adds Active Effect with stealth advantage changes.
Vicious Weapon
Updates the enchantment attribute of the Vicious Weapon to system.damage.parts | Add | [["2d6"]], enabling the additional damage dice to appear in the roll formula. #1161
Ioun Stones
Corrects a mispelling in the Ioun Stone of Regeneration and Ioun Stone items (now "Regeneration" from "Regneration"). #1205
Rod of Lordly Might
Attunement is unchecked in the Details tab for Rod of Lordly Might and the Rod of Rulership. #1241
Scroll of Tital Summoning
Animal Lord, Blob of Annihilation, Elemental Cataclysm, Empyrean, Kraken, and Larva are now referenced in the module's redirects file. The empty NPCs will need to remain so the module has something to redirect from. #1345
Consumables
Changes the activation of all potions to a bonus action. #1140
Renames 'Apply Glue' activity to 'Apply Solvent'. #1276
Simplifies 'Determine Ounces' activity by setting the item uses to be fully spent (0/7 charges) initially and restoring 1d6 + 1 charges as a single use activity.
Corrects item type to 'Consumable' with Destroy on Empty.
Changes the template size from "number of ounces in square feet" to "1 foot square template per ounce used" to more closely match the item's usage and text.
Perfume of Bewitching
Corrects item type to 'consumable'.
Adds advantage for listed skill checks in Active Effect.
Assassin's Blood
Corrects the spelling of the unidentified name. #1240
Treasure
Adds the missing thumbnail image for "Art Object (750 GP)" item. #1132
Pricing Corrections
Updates price of the following items to include base rarity and base item. #1246
Animated Shield, Arrow-Catching Shield, Glamoured Studded Leather, Sentinel Shield, Shield of Expression, Shield of Missile Attraction, Shield of the Cavalier, Spellguard Shield, Elemental Gem, Potion of Healing (Greater), Potion of Healing (Superior), Potion of Healing (Supreme), Quaal's Feather Token, Folding Boat, Chime of Opening, Clothes of Mending, Headband of Intellect, Helm of Brilliance, Manual of Bodily Health, Manual of Quickness of Action, Pot of Awakening, Silver Raven, Earth Ring of Elemental Command, Ring of Elemental Command, Ring of Resistance, Dagger of Venom, Dwarven Thrower, Javelin of Lightning, Mace of Disruption, Mace of Smiting, Scimitar of Speed, Sun Blade, Sword of Answering, Trident of Fish Command, Staff of Adornment, Staff of Birdcalls, Staff of Charming, Staff of Fire, Staff of Flowers, Staff of Frost, Staff of Healing, Staff of Power, Staff of Striking, Staff of Swarming Insects, Staff of the Adder, Staff of the Magi, Staff of the Woodlands, Staff of Thunder and Lightning, Staff of Withering
Roll Tables
Updates the roll formula in the Treasure Hordes table for the CR 0-4 row. When you click on the roll enricher, the result now displays in the chat. #1219
Updates the roll table for the Ring of Resistance by changing the label in row 2 to "Cold (Tourmaline)." This change cascades to the item and journal referencing the ring. #1227
Traps
In addition to equipment, traps are also available as NPCs with a creature type of "Traps" and the Token Disposition of "Secret." #963
Hazards
All Hazard Actors have also had their Token Disposition set to "Secret".
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Journals
AppV2 Journals
Equipment and Magic Items
Rod of Alertness
Quiver of Ehlonna
Boots of Speed
Boots of Elvenkind
Cloak of the Bat
Vicious Weapon
system.damage.parts | Add | [["2d6"]]
, enabling the additional damage dice to appear in the roll formula. #1161Ioun Stones
Rod of Lordly Might
Scroll of Tital Summoning
Consumables
Treasure
Pricing Corrections
Roll Tables
Traps
Hazards
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