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main.go
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58 lines (47 loc) · 974 Bytes
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package main
import (
"fmt"
"os"
"runtime"
"github.com/veandco/go-sdl2/sdl"
)
const (
windowTitle = "The Snake Game"
windowHeight = 600
windowWidth = 800
)
func main() {
if err := run(); err != nil {
fmt.Fprintf(os.Stderr, "%v", err)
os.Exit(2)
}
}
func run() error {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
return fmt.Errorf("could not initialize SDL: %v", err)
}
defer sdl.Quit()
window, err := sdl.CreateWindow(
windowTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
windowWidth, windowHeight, sdl.WINDOW_SHOWN,
)
if err != nil {
return fmt.Errorf("could not create window: %v", err)
}
defer window.Destroy()
scene, err := newScene(window)
if err != nil {
return fmt.Errorf("could not create scene: %v", err)
}
events := make(chan sdl.Event)
errc := scene.run(events)
runtime.LockOSThread()
for {
select {
case events <- sdl.WaitEvent():
case err := <-errc:
return err
}
}
return nil
}