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VisualPinball.Unity.Editor/VPT/Gate
VisualPinball.Unity/Display Expand file tree Collapse file tree 2 files changed +4
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lines changed Original file line number Diff line number Diff line change @@ -35,7 +35,7 @@ public override void OnInspectorGUI()
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{
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serializedObject . Update ( ) ;
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- EditorGUILayout . PropertyField ( _angleProperty , new GUIContent ( "Lifting Angle" ) ) ;
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+ EditorGUILayout . PropertyField ( _angleProperty , new GUIContent ( "Lifted Angle" ) ) ;
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EditorGUILayout . PropertyField ( _speedProperty ) ;
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serializedObject . ApplyModifiedProperties ( ) ;
Original file line number Diff line number Diff line change @@ -25,11 +25,11 @@ public class ScoreReelComponent : MonoBehaviour
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{
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public enum ScoreReelDirection
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{
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- up , down
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+ Up , Down
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}
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[ Tooltip ( "In which direction the reel rotates, when looking from the front." ) ]
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- public ScoreReelDirection Direction = ScoreReelDirection . down ;
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+ public ScoreReelDirection Direction = ScoreReelDirection . Down ;
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[ HideInInspector ]
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public float Speed = 1 ;
@@ -43,7 +43,7 @@ public enum ScoreReelDirection
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private float _currentRotation ;
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- private bool _isRotatingDown => Direction == ScoreReelDirection . down ;
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+ private bool _isRotatingDown => Direction == ScoreReelDirection . Down ;
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public void AnimateTo ( int position )
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{
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