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assets: Properly name asset library main class.
1 parent fd7b548 commit 21a1544

13 files changed

+21
-21
lines changed

VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowserX.cs renamed to VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowser.cs

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Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@
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namespace VisualPinball.Unity.Editor
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{
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public partial class AssetBrowserX : EditorWindow, IDragHandler
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public partial class AssetBrowser : EditorWindow, IDragHandler
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{
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[SerializeField]
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private int _thumbnailSize = 150;
@@ -62,7 +62,7 @@ private AssetResult LastSelectedAsset {
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[MenuItem("Visual Pinball/Asset Browser")]
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public static void ShowWindow()
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{
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var wnd = GetWindow<AssetBrowserX>();
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var wnd = GetWindow<AssetBrowser>();
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wnd.titleContent = new GUIContent("Asset Browser", Icons.AssetLibrary(IconSize.Small));
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// Limit size of the window
Lines changed: 1 addition & 1 deletion
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File renamed without changes.

VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowserX.uss.meta renamed to VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowser.uss.meta

Lines changed: 1 addition & 1 deletion
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File renamed without changes.

VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowserX.uxml.meta renamed to VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowser.uxml.meta

Lines changed: 1 addition & 1 deletion
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VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowserX_Init.cs renamed to VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowser_Init.cs

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@@ -21,7 +21,7 @@
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namespace VisualPinball.Unity.Editor
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{
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public partial class AssetBrowserX
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public partial class AssetBrowser
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{
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private ToolbarButton _refreshButton;
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private ToolbarSearchField _queryInput;
@@ -77,14 +77,14 @@ private string DragError {
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public void CreateGUI()
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{
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// import UXML
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var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Packages/org.visualpinball.engine.unity/VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowserX.uxml");
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var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Packages/org.visualpinball.engine.unity/VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowser.uxml");
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visualTree.CloneTree(rootVisualElement);
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_assetTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Packages/org.visualpinball.engine.unity/VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/LibraryAssetElement.uxml");
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var ui = rootVisualElement;
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// import style sheet
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var styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>("Packages/org.visualpinball.engine.unity/VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowserX.uss");
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var styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>("Packages/org.visualpinball.engine.unity/VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowser.uss");
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ui.styleSheets.Add(styleSheet);
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// libraries

VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowserX.cs.meta renamed to VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetBrowser_Init.cs.meta

Lines changed: 1 addition & 1 deletion
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/AssetDetailsElement.cs

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Original file line numberDiff line numberDiff line change
@@ -188,7 +188,7 @@ public void UpdateDetails()
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return;
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}
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var browser = panel.visualTree.userData as AssetBrowserX;
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var browser = panel.visualTree.userData as AssetBrowser;
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_object = _asset.Asset.Object;
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_titleElement.text = _asset.Asset.Name;
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_libraryElement.text = _asset.Library.Name;

VisualPinball.Unity/VisualPinball.Unity.Editor/AssetBrowser/KeyValueElement.cs

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Original file line numberDiff line numberDiff line change
@@ -38,7 +38,7 @@ public class KeyValueElement : VisualElement
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private readonly bool _isLink;
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private bool _isEditing;
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private AssetBrowserX _browser;
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private AssetBrowser _browser;
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private VisualElement DisplayContainer => _isLink ? _displayLinkElement : _displayElement;
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private Label DisplayElement => _isLink ? _linkElement : _nameElement;
@@ -86,7 +86,7 @@ public KeyValueElement(AssetResult result, LibraryKeyValue keyValue, bool isLink
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private void OnAttached(AttachToPanelEvent evt)
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{
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_browser = panel.visualTree.userData as AssetBrowserX;
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_browser = panel.visualTree.userData as AssetBrowser;
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_valuesEditElement.RegisterCallback<FocusInEvent>(OnAttributeValueFocus);
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Update();
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}

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